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Can someone help me with this C++ LCR game My problem(s): I haven't been able to figure out how to set up my setChips()and checkChips()functions.

Can someone help me with this C++ LCR game

My problem(s): I haven't been able to figure out how to set up my setChips()and checkChips()functions. The main problem seems to be with having multiple player objects and needing to manipulate more than one at a time (ie take one chip from one player and give it to another player.) I haven't completely addressed all problems yet such as getting the rollDice() function to roll as many dice as are needed.

Player Header File:-

#pragma once

#include "stdafx.h"

#include

#include "DiceClass.h"

class Player

{

public:

int chips;

int numPlayers;

std::string name = "";

Player() = default;

void setName();

void setChips();

int checkChips();

static void directions();

};

Dice Header File

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#pragma once

#include "stdafx.h"

class Dice

{

private:

static int sideRolled;

public:

static int rollDice();

};

Player .cpp file

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#include "stdafx.h"

#include "PlayerClass.h"

#include "DiceClass.h"

#include

#include

#include

using namespace System;

using namespace System::IO;

void Player::setName()

{

std::cin >> name;

}

void Player::setChips()

{

switch (Dice::rollDice()) //figure out how to get the dice outcome from RollDice() //CQG - replaced dice with rollDice since you want to know the result

{

case 1: break;//TODO: code to subtract 1 chip from current player, and add 1 chip to player to the left

case 2: break; //TODO: code to subtract 1 chip from current player

case 3: break; //TODO: code to subtract 1 chip from current player, and add 1 chip to player to the right

case 4: break; //TODO: do no action

case 5: break; //TODO: do no action

case 6: break; //TODO: do no action

}

}

int Player::checkChips()

{

if (chips == 0)

{

std::cout << "You don't have any chips. Your turn is skipped." << std::endl;

//skip turn

return 0;

}

else return chips;

}

void Player::directions() //display directions to player

{

String^ fileName = "LCR_Rules.txt"; //find the desired file

StreamReader^ din = File::OpenText(fileName); //create a stream reader object

String^ str; //System type string to display text in console

while ((str = din->ReadLine()) != nullptr) //loop while there is still more to read in file

{

Console::WriteLine(str); //display text in console

}

}

Dice .cpp file

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#include "stdafx.h"

#include "DiceClass.h"

#include

#include

int Dice::rollDice()

{

sideRolled = (rand() % 6) + 1; //determine the side rolled

return sideRolled;

}

LCRDiceGame.cpp file

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// LCRDiceGame.cpp : Defines the entry point for the console application.

//

#include "stdafx.h"

#include

#include

#include

#include "DiceClass.h"

#include "PlayerClass.h"

using namespace std;

int setPlayers() //receive input for number of players, display error message if number is less than 3

{

int numOfPlayers = 0;

cout << "Please enter number of players (3 or more): " << endl;

cin >> numOfPlayers;

if (numOfPlayers <= 2)

{

cout << "This game requires 3 or more players." << endl;

setPlayers();

}

return numOfPlayers;

}

int main()

{

int currentPlayer = 0;

srand((unsigned)time(NULL)); //CQG-added unsigned cast

const int numPlayers = setPlayers(); //set number of players

static Player* players = new Player[numPlayers]; //set up array to hold player objects

for (int i = 0; i < numPlayers; i++) //loop to set names and chips for each player

{

cout << "Enter player name: " << endl;

players[i].setName();

players[i].chips = 3;

}

Player::directions(); //display game rules to player

return 0;

}

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