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Can someone read this code/ and describe to me with // on the lines what is being achieved here. Thats all. Thank you in advance/

Can someone read this code/ and describe to me with // on the lines what is being achieved here. Thats all. Thank you in advance/ I also apologize as I'm not sure if this is too big of a question to ask here. Either way thank you.

Sub_interview.cpp

#include  #include  using namespace std; #include "sub.h" int main() { string stemp; int itemp; sub sub1[3]; /// that is: sub1[0], sub1[1], sub1[2] ///instantiate via interview ///using a loop to access things in an array with an interview. for(int i=0; i<3; i++) { cout<<"what is the ship's name?"<>itemp; sub1[i].SetLength(itemp); cout<<"how many torpedos are loaded?"<>itemp; sub1[i].SetTorpedos(itemp); ///clear the [enter] from the buffer cin.ignore(); } ///using a loop to display things in an array for(int i=0; i<3; i++) { sub1[i].Display(); } return 0; }

sub_test.cpp

///include the basic libs #include  #include  using namespace std; #include "sub.h" int main() { sub S1; sub S2("VII",20); /// S1.Display(); S1.SetDesignation("USS Antelope"); S1.SetCaptain("Milard Mallard"); S1.SetType(" IIB "); S1.SetLength(75); S1.SetTorpedos(12); S1.Display(); S1.Fire1(); S1.Display(); S1.Fire2(); S1.Display(); S2.Fire2(); S2.Display(); /// sub Pack[50]; /// for(int i=0; i<50; i++) /// { /// Pack[i].Display(); /// } return 0; }

sub.h

class sub { public: ///required at LEAST 1 constructor sub(){Designation = "none"; Captain = "none"; Type = "none"; Length = 0; Torpedos = 0; } sub(string s, int t){Type = s; Torpedos = t; Length=100;} ///requied at MOST 1 destructor ~sub(){ cout<<"glub ..glub..glub.."< 

C++ for DND

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