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CO SCI : Programming In Java (Game: play a tic-tac-toe game) In a a game of tic tac toe, two players take turns marking an

CO SCI : Programming In Java

(Game: play a tic-tac-toe game) In a a game of tic tac toe, two players take turns marking an available cell in a 3X3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells on the grid have been filled with tokens and neither player has achieved a win. Create a program for playing Tic Tac Toe. The program prompts two players to enter X token and O token alternately. When ever a token is entered, the program redisplays the board on the console and determines the status of the game (win, draw, or continue).

Sample run:

------------- |? |? |? | ------------- |? |? |? | ------------- |? |? |? | ------------- Enter a row for player X: 1 Enter a column for player X: 1

------------- |? |? |? | ------------- |? | X |? | ------------- |? |? |? | ------------- Enter a row for player O: 1 Enter a column for player O: 2

------------- |? |? |? | ------------- |? | X | O | ------------- |? |? |? | ------------- Enter a row for player X: 0 Enter a column for player X: 0

------------- | X |? |? | ------------- |? | X | O | ------------- |? |? |? | ------------- Enter a row for player O: 1 Enter a column for player O: 0

------------- | X |? |? | ------------- | O | X | O | ------------- |? |? |? | ------------- Enter a row for player X: 2 Enter a column for player X: 2

------------- | X |? |? | ------------- | O | X | O | ------------- |? |? | X | ------------- X player won

Make use of functions as appropriate, not have monolithic code in main function. The input needed for the program is row,column indices for each player.

Example 1 -

So, for example this set of input would allow X to win along the main diagonal.

0 0 1 0 1 1 2 0 2 2

Alternatively, the input could be provided in one line:

0 0 1 0 1 1 2 0 2 2

The first pair is for Xs move second pair Os move and so on. If you are not having enough input values you will have an error.

Example 2 -

Another possibilty is O to win in last column. The input values could be:

1 0 0 2 2 0 0 1 2 1 0 0

Example 3 -

Give a set of input for a draw game.

Run you program for the three set of inputs: X win, O win and a draw. Include them in output sample.

Q1. Instead of computer being a referee, what changes would you need to be make if the computer was a player

Q2. What is the simplest strategy that the computer could use on its turn?

Q3. What is the optimum strategy that the computer could use on its turn?

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