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CODE in Python please The Game of Nimsticks Nimsticks is a turn-taking zero-sum game for two players. The game state consists of one or more

CODE in Python please

The Game of Nimsticks Nimsticks is a turn-taking zero-sum game for two players. The game state consists of one or more piles of sticks. On their turn, a player may take 1, 2 or 3 sticks from any one pile. The player who takes the last stick is the loser of the game.

You are recommended to work it out on paper first so you understand what the tree will look

Tike!

Example game:

At the start of the game, we have a pile of 3 sticks and a pile of 2 sticks [3,2]. The players are Alice and Bob.

Alice takes 1 stick from the pile of 3. State is now [2, 2].

Bob takes 1 stick from a pile of 2. The state is now [2, 1].

Alice takes 2 sticks from the pile of 2. The state is now [1].

Bob takes the final stick. Alice wins!

Implementing the Minimax Algorithm-minimax_ value(state)

You need to implement the following function: def minimax_value (state):

# return the minimax value of a state

= The state will be a tuple containing two parts: the current state of the piles, and who's

turn it is (1 = MAX, 2 = MIN). For example, if

there is a pile of 3 sticks and 2 sticks, and it is Max's turn to play, then the input should look like ([3, 2], 1)

minimax_value (([3,2],1))

' It would make sense to divide your code into several functions, all called from minimax_value. It would make sense to have into several functions, all called from minimax_value. It would make sense to have at the minimum separate max and min functions

= There are 2 terminal states, (D], 1) - a win for MAX, so the value is +1, and (D], 2) - a win for MIN, so the value is -1. You should check for these states, as per the algorithm

For example, in the algorithm, identifying successors, is similar to defining next states = Your function should also display a game

that is played according to the players' optimal strategies. You may (or may not!) need to define a global variable within your minimax function, or return path AND value from min and max, depending on whether or not you are creating separate functions for min and max player.

# The output should be a value, either -1 or

+1, and your minimax function should print an example optimal game path. Your path does not have to be exactly the same as in the examples!

Sample Examples

Some Sample outputs, the path is printed within the minimax function, and the value is returned as a string.

A single pile of 4 sticks, max to go first, resulting in max winning (output 1).

print(minimax_value (([4],1)))

Example Play: [([4], 1), ([1], 2), (D, 1)]1

Two piles of sticks, 2 and 3 in each, max to go first, resulting in max winning. print (minimax_value(([2,3],1)))

Example Play: [([2, 3], 1) ([2, 2], 2)([1, 2], 1)

([1], 2)(0, 1)]1

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