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coin class: public abstract class Coin { protected String heads; protected String tails; public Coin(String heads, String tails) { this.heads = heads; this.tails = tails;
coin class:
public abstract class Coin {
protected String heads;
protected String tails;
public Coin(String heads, String tails) {
this.heads = heads;
this.tails = tails;
}
public abstract String flipCoin();
}
Make a class called TrickCoin that extends the Coin class. This class should have a static third String in the data field called edge. Overwrite the flipCoin method to return one of the three strings based on the probabilities:
Heads - 45%
Tails - 45%
Edge - 10%
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