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Consider the gridworld ( Fig . 1 ) . Here, the goal is to reach the goal state ( bottom right hand corner grid )
Consider the gridworld Fig Here, the goal is to reach the goal state bottom
right hand corner grid in few steps. The reward is at the goal state and
Figure : 'The gridworld
everywhere else. The discount factor is You can go up down, right,
or left. You will transition deterministically to the adjacent grid in the direction
of the action. If you are in the goal state you will be there forever no matter
what action is You will also be in the same state if you hit the wall due to an
action eg if you are in topright hand corner and you take action right, you
will hit the wall, and will stay there in the next state
Clearly mention the states, the actions, the reward, and the transition
probability. What is the dimension of the statespace?
From the initial state as depicted in the Figure you should be able to
provide an optimal policy. What is the optimal value function.
Now implement Value Iteration algorithm to see whether it matches the
result.
Suppose you increase the reward at every grid by will the optimal
policy change?
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