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Create a figure in three.js that looks like a the clown given below. It must have THREE.TorusGeometry and THREE.RingGeometry objects and the spheres finer points.

Create a figure in three.js that looks like a the clown given below.

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It must have THREE.TorusGeometry and THREE.RingGeometry objects and the spheres finer points. Keep the overall code as simple as possible.

It must also use embedded frames.

The yellow dot on the bottom must be indicated as proof of the figure's origin. Avoid unlabeled and undocumented numbers for scaling, angles, etc.

Make the code adjustable and flexible should their be any changes. These changes could be making the head, arms, hands, face, or feet flatter, wider, bigger, etc. Make it easy to adjust these properties through the code.

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