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Create a Java Program called TestMouse. Inside this program, implement the class ComputerMouse based on the UML shown above in Part 1. Add comments appropriately.
Create a Java Program called TestMouse. Inside this program, implement the class ComputerMouse based on the UML shown above in Part 1. Add comments appropriately. The method displayDetails should return a single string showing the values of all the data fields of the class clearly. Create two objects one using default constructor and another using overloaded constructor in the TestMouse class. Call the displayDetails methods using both the objects respectively.
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