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Deck of Cards Program I need help printing a flush, which is showing the top 5 cards of the same suite. Below is the code

Deck of Cards Program

I need help printing a flush, which is showing the top 5 cards of the same suite.

Below is the code I already have that answers other objectives, such as dealing the cards, and finding pairs.

Towards the end I have attempted printing a flush, but I cannot figure it out.

public class Shuffler {

/**

* The number of consecutive shuffle steps to be performed in each call

* to each sorting procedure.

*/

private static final int SHUFFLE_COUNT = 1; // Determines amount of times that the numbers will shuffle

private static final int[] VALUE_COUNT = {0,1,2,3}; // Determines amount of times that the numbers will shuffle

/**

* Tests shuffling methods.

* @param args is not used.

*/

public static void main(String[] args) {

System.out.println("Results of " + SHUFFLE_COUNT +

" consecutive perfect shuffles:");

int[] values1 = VALUE_COUNT; // This array has the numbers that will be shuffled. The numbers can be changed to anything. This particular array applies to the perfect shuffle.

for (int j = 1; j <= SHUFFLE_COUNT; j++) { // Prints out the perfect shuffle

perfectShuffle(values1);

System.out.print(" " + j + ":");

for (int k = 0; k < values1.length; k++) {

System.out.print(" " + values1[k]);

}

System.out.println();

}

System.out.println();

System.out.println("Results of " + SHUFFLE_COUNT +

" consecutive efficient selection shuffles:");

int[] values2 = VALUE_COUNT;// This array is used for the selection shuffle. The numbers in the array can be changed to anything

for (int j = 1; j <= SHUFFLE_COUNT; j++) {

selectionShuffle(values2);

System.out.print(" " + j + ":");

for (int k = 0; k < values2.length; k++) { // Prints out the numbers after they are shuffled

System.out.print(" " + values2[k]);

}

System.out.println();

}

System.out.println();

}

/**

* Apply a "perfect shuffle" to the argument.

* The perfect shuffle algorithm splits the deck in half, then interleaves

* the cards in one half with the cards in the other.

* @param values is an array of integers simulating cards to be shuffled.

*/

public static void perfectShuffle(int[] values) { // Intertwines all the cards in the deck by splitting deck in half and mixing the two halves.

/* *** TO BE IMPLEMENTED IN ACTIVITY 3 *** */

int [] hold = new int [values.length]; // Creates new array to hold the temporary values that the method will use when it shuffles

int left = 0; // The left side of the deck will start at the first card

int right = values.length/2; // Right side will be the entire deck split in half

for(int i = 0; i

hold[i]= values[left]; // replaces the new shuffled value in the hold array

hold[i+1] = values[right];

left++; // moves to next card

right++;

}

for(int i = 0; i

values[i] = hold[i]; // replaces all of the ordered cards into the newly shuffled array

}

}

/**

* Apply an "efficient selection shuffle" to the argument.

* The selection shuffle algorithm conceptually maintains two sequences

* of cards: the selected cards (initially empty) and the not-yet-selected

* cards (initially the entire deck). It repeatedly does the following until

* all cards have been selected: randomly remove a card from those not yet

* selected and add it to the selected cards.

* An efficient version of this algorithm makes use of arrays to avoid

* searching for an as-yet-unselected card.

* @param values is an array of integers simulating cards to be shuffled.

*/

public static void selectionShuffle(int[] values) { // Chooses a random card and puts it at the end of the list. Then takes another card with the remaining ones and puts that next to the previous one.

/* *** TO BE IMPLEMENTED IN ACTIVITY 3 *** */

for(int i = values.length-1; i>0; i--){ // Runs through the loop for each of the cards

int position = (int) (Math.random() * i); // Selects a random card from the pile

int temp = values[position];

values[position] = values[i];

values [i] = temp; // replaces the temporary value with the card that was selected

}

}

}

public class Deck{

/**

*

* cards contains all the cards in the deck.

*

*/

private List cards;

/**

*

* size is the number of not-yet-dealt cards.

*

* Cards are dealt from the top (highest index) down.

*

* The next card to be dealt is at size - 1.

*

*/

private int size;

/**

*

* Creates a new Deck instance.

*

* It pairs each element of ranks with each element of suits,

*

* and produces one of the corresponding card.

*

* @param ranks

* is an array containing all of the card ranks.

*

* @param suits

* is an array containing all of the card suits.

*

* @param values

* is an array containing all of the card point values.

*

*/

public Deck(String[] ranks, String[] suits, int[] values) {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

cards = new ArrayList();

for (int i = 0; i < suits.length; i++) {

for (int j = 0; j < ranks.length; j++) {

cards.add(new Card(ranks[j], suits[i], values[j]));

}

}

size = cards.size();

shuffle();

}

/**

*

* Determines if this deck is empty (no undealt cards).

*

* @return true if this deck is empty, false otherwise.

*

*/

public boolean isEmpty() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

if (size > 0)

return false;

else

return true;

}

/**

*

* Accesses the number of undealt cards in this deck.

*

* @return the number of undealt cards in this deck.

*

*/

public int size() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

return size;

}

/**

*

* Randomly permute the given collection of cards

*

* and reset the size to represent the entire deck.

*

*/

public void shuffle() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 4 *** */

for (int i = cards.size() - 1; i > 0; i--) {

int t = (int) Math.round(Math.random() * i);

Card temp = cards.get(i);

cards.set(i, cards.get(t));

cards.set(t, temp);

}

size = cards.size();

}

/**

*

* Deals a card from this deck.

*

* @return the card just dealt, or null if all the cards have been

*

* previously dealt.

*

*/

public Card deal() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

if (isEmpty())

return null;

else {

size--;

return cards.get(size);

} //if the deck is empty a null value is returned and if it is not then the cards are dealt again

}

/**

*

* Generates and returns a string representation of this deck.

*

* @return a string representation of this deck.

*

*/

@Override

public String toString() {

String rtn = "size = " + size + " Undealt cards: "; //sets up a string to print out the number of undealt cards

for (int k = size - 1; k >= 0; k--) {

rtn = rtn + cards.get(k); //adds the cards to the string to be printed out

if (k != 0) {

rtn = rtn + ", ";

}

if ((size - k) % 2 == 0) {

// Insert carriage returns so entire deck is visible on console.

rtn = rtn + " ";

}

}

rtn = rtn + " Dealt cards: ";

for (int k = cards.size() - 1; k >= size; k--) {

rtn = rtn + cards.get(k);

if (k != size) {

rtn = rtn + ", ";

}

if ((k - cards.size()) % 2 == 0) {

// Insert carriage returns so entire deck is visible on console.

rtn = rtn + " ";

}

}

rtn = rtn + " ";

return rtn;

}

}

public class Card {

/**

* String value that holds the suit of the card

*/

private String suit;

/**

* String value that holds the rank of the card

*/

private String rank;

/**

* int value that holds the point value.

*/

private int pointValue;

/**

* Creates a new Card instance.

*

* @param cardRank

* a String value containing the rank of the card

*

* @param cardSuit

* a String value containing the suit of the card

*

* @param cardPointValue

* an int value containing the point value of the card

*/

public Card(String cardRank, String cardSuit, int cardPointValue) {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

this.rank = cardRank;

this.suit = cardSuit;

this.pointValue = cardPointValue;

}

/**

* Accesses this Card's suit.

*

* @return this Card's suit.

*/

public String suit() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return suit;

}

/**

* Accesses this Card's rank.

*

* @return this Card's rank.

*/

public String rank() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return rank;

}

/**

* Accesses this Card's point value.

*

* @return this Card's point value.

*/

public int pointValue() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return pointValue;

}

/**

* Compare this card with the argument.

*

* @param otherCard

* the other card to compare to this

*

* @return true if the rank, suit, and point value of this card are equal to

* those of the argument; false otherwise.

*

*/

public boolean matches(Card otherCard) {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

if (this.pointValue == otherCard.pointValue && this.suit.equals(otherCard.suit)

&& this.rank.equals(otherCard.rank))

return true;

else

return false;

}

/**

* Converts the rank, suit, and point value into a string in the format

* "[Rank] of [Suit] (point value = [PointValue])". This provides a useful

* way of printing the contents of a Deck in an easily readable format or

* performing other similar functions.

*

* @return a String containing the rank, suit, and point value of the card.

*/

@Override

public String toString() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return rank + " of " + suit + " (point value = " + pointValue + ")";

}

}

--------------------------------------------------------------------------

import java.lang.reflect.Array;

import java.util.ArrayList;

import java.util.Arrays;

import java.util.Collections;

import java.util.Scanner;

public class Hand {

static ArrayList hand = new ArrayList();

static String [] ranks = {"Ace", "2", "3","4","5","6","7","8","9","10","Jack","Queen","King"}; // an array with all of the ranks

static String [] suits = {"spades", "hearts", "clubs", "diamonds"}; // can array with all of the suits

static int [] values = {1,2,3,4,5,6,7,8,9,10,11,12,13}; // Puts a point value for each of the cards

public static void main(String args[]) {

Scanner scan = new Scanner(System.in);

// Shuffles deck and ask user how many cards

int cards = 52;

Deck deck = new Deck(ranks, suits, values); // puts in the format of ranks suits and then values

deck.shuffle(); // uses the shuffle method to shuffle the deck

System.out.println("How many cards should be dealt?: ");

cards = scan.nextInt();

//takes the users input and put it into a while loop to deal that many cards.

int index = 0;

while (index < cards) {

hand.add(deck.deal()); // deals cards depending on what the user asks for

index++;

}

//Shows the hand.

System.out.println("");

System.out.print("Your Hand: "); // prints out the hand

for(int j = 0; j <= hand.size()-1; j++){

System.out.print("\t"+hand.get(j) + " ");

} // prints out the cards in the hand

for(index = 0; index< hand.size(); index ++)

{

String spade;

spade = hand.get(index).toString();

if(spade.contains("spades"))

{

System.out.println("\tPosition in Hand: " + (index+1) ); // adds one so position in hand doesn't begin with zero

}

}

ArrayList ValueCompare = new ArrayList();

while (hand.size() > 0) {

int place = 0; // place of card.

Card c = (Card)hand.get(0); // Takes the first card and looks at each card after that and sorts it

for (int j = 1; j < hand.size(); j++) {

Card c1 = (Card)hand.get(j);

if ( c1.pointValue() < c.pointValue() ||

(c1.pointValue() < c.pointValue() && c1.suit() == c.suit()) ) { // if the point values are different it orders them

place = j;

c = c1;

}

}

hand.remove(place); // removes the place

ValueCompare.add(c); // adds the ordered cards to the ValueCompare arraylist

}

hand = ValueCompare; // sets hand equal to the ValueCompare

System.out.println("");

System.out.print("Ascending Order: \t");// prints it out in ascending order

for(int j = 0; j <= hand.size()-1; j++){

System.out.print(hand.get(j) + " \t");

}

Collections.reverse(hand); // reverses it using the collection class

System.out.println("");

System.out.print("Descending Order: \t");// prints it out in ascending order

for(int j = 0; j <= hand.size()-1; j++){

System.out.print(hand.get(j) + " \t");

}

Collections.reverse(hand); // reverses it using the collection class

ArrayList RedCards = new ArrayList();

ArrayList BlackCards = new ArrayList();

for (int j = 0; j < hand.size(); j++) {

Card c1 = (Card)hand.get(j);

if ( c1.suit().equals("hearts") || c1.suit().equals("diamonds")) {

RedCards.add(c1);

}

else{

BlackCards.add(c1);

}

}

System.out.println("");

System.out.print("Red Cards: \t");

for(int j = 0; j <= RedCards.size()-1; j++){

System.out.print(RedCards.get(j) + " \t");

}

System.out.println("");

System.out.print("Black Cards: \t");

for(int j = 0; j <= BlackCards.size()-1; j++){

System.out.print(BlackCards.get(j) + " \t");

}

System.out.println("");

System.out.println("What is the value of the pairs you want?");

int pairValue =scan.nextInt();

int numberOfPairs=0;

for(int i =0; i < hand.size()-1;i++) {

for(int j = (i+1); j < hand.size()-1; j++ ) {

if (hand.get(i).pointValue() == hand.get(j).pointValue()) {

if (pairValue == hand.get(i).pointValue()){

numberOfPairs ++;

}

}

}

}

System.out.println("There are " + numberOfPairs + " pair(s) of cards with the value " +pairValue+"." );

ArrayList SpadeCards = new ArrayList();

ArrayList ClubCards = new ArrayList();

ArrayList HeartCards = new ArrayList();

ArrayList DiamondCards = new ArrayList();

int[] SpadeNums = new int[hand.size()];

for(int i =0;i

if(hand.get(i).suit().equalsIgnoreCase("spades")){

SpadeCards.add(hand.get(i));

}

}

if(SpadeCards.size()<5){

}

else{

for(int i =0;i

SpadeNums[i]=SpadeCards.get(i).pointValue();

}

Arrays.sort(SpadeNums);

ArrayList SecondSpadeCards = new ArrayList();

for(int i =0;i

if(hand.get(i).pointValue()==SpadeNums[4] || hand.get(i).pointValue()==SpadeNums[3]||hand.get(i).pointValue()==SpadeNums[2]||hand.get(i).pointValue()==SpadeNums[1]||hand.get(i).pointValue()==SpadeNums[0]){

SecondSpadeCards.add(hand.get(i));

}

}

for(int i =0;i

System.out.println(SecondSpadeCards.get(i).toString());

}

System.out.println("Your flush is"); // adds one so position in hand doesn't begin with zero

}

}

}

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