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Design and implement a set of classes that define a series of three-dimensional geometric shapes. For each shape, store fundamental data about its size and

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Design and implement a set of classes that define a series of three-dimensional geometric shapes. For each shape, store fundamental data about its size and provide methods to access (getters) and modify (setters) the data. In addition, provide appropriate methods to compute each shape's surface area and volume. In your design, consider how shapes are related and thus where inheritance can be implemented. Here is an example driver D. For full credit you should create classes for at least three shapes. You may use your Sphere and Cube classes but you will have to manipulate them to show inheritance. package shape; public class Driver { public static void main(String[] args) { Sphere sphere = new Sphere (4); Cube cube = new Cube (4); Cylinder cylinder = new Cylinder(4,5); System.out.println(sphere); System.out.println(cube); System.out.println(cylinder)

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