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Draw a simple network with two Ethernets which are connected by one router. Add 1 PC to each Ethernet. Assign IP addresses to each PC
Draw a simple network with two Ethernets which are connected by one router. Add 1 PC to each Ethernet. Assign IP addresses to each PC and both router interfaces. Select one PC as the sender and the other PC as the receiver. Both PCs are running a tic-tac-toe game which is based on UDP. The sender will send a "move" via a UDP packet to the receiver using UDP Port 1942 as the destination port and UDP port 1941 as the source port. 1. 2. 3. 4. Using the information you have created and the information given describe, in detail, the life of the packet as it leaves the game application on the sender until it arrives at the receiver. NOTE: It is not sufficient to cut and paste the material from the slides. Your task is to listen to those slides and synthesize the material, then use it to describe, detail, the life of the packet. NOTE 2: This should be at least a couple of typed, numbered steps. For example your submission shoud look something like this: 1. The application sends 500 bytes to IP address 10.1.5.8 using port 1941. This data is sent to the UDP layer as a block (or buffer) of binary hex values. The UDP layer receives the data from the application. The very first thing that must be done is to build the header... The header contains the following values: 2. a. Source port.... b. 3. The header is prepended to the payload buffer and the entire packet is passed to the IP layer. The IP layer is asked to deliver this packet to IP address 10.1.5.8 4. The IP Layer receives the data... Draw a simple network with two Ethernets which are connected by one router. Add 1 PC to each Ethernet. Assign IP addresses to each PC and both router interfaces. Select one PC as the sender and the other PC as the receiver. Both PCs are running a tic-tac-toe game which is based on UDP. The sender will send a "move" via a UDP packet to the receiver using UDP Port 1942 as the destination port and UDP port 1941 as the source port. 1. 2. 3. 4. Using the information you have created and the information given describe, in detail, the life of the packet as it leaves the game application on the sender until it arrives at the receiver. NOTE: It is not sufficient to cut and paste the material from the slides. Your task is to listen to those slides and synthesize the material, then use it to describe, detail, the life of the packet. NOTE 2: This should be at least a couple of typed, numbered steps. For example your submission shoud look something like this: 1. The application sends 500 bytes to IP address 10.1.5.8 using port 1941. This data is sent to the UDP layer as a block (or buffer) of binary hex values. The UDP layer receives the data from the application. The very first thing that must be done is to build the header... The header contains the following values: 2. a. Source port.... b. 3. The header is prepended to the payload buffer and the entire packet is passed to the IP layer. The IP layer is asked to deliver this packet to IP address 10.1.5.8 4. The IP Layer receives the data
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