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Esports consumers (or fans) are attractive to marketers/sponsors because the fans are generally young, affluent, global, and hard to reach (e.g., they use ad blocking

Esports consumers (or fans) are attractive to marketers/sponsors because the fans are generally young, affluent, global, and hard to reach (e.g., they use ad blocking software and are less likely to watch "traditional" media such as television). Consider you are working for a marketing company that helps connect companies that want to reach esports consumers. What are some of the challenges and opportunities that you may encounter with esports consumers?

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