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Expand the program you wrote in Part A so that it displays the maze using Java2D graphics. Also draw a blue circle in the top-left
Expand the program you wrote in Part A so that it displays the maze using Java2D graphics. Also draw a blue circle in the top-left corner so as to indicate the starting-point of the m and a red circle in the bottom-right corner to indicate the target-point. The format should be similar to the image below
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