Question
Finish the UML class diagram of the class linkedQueueType. template struct nodeType { Type info; nodeType *link; }; template class linkedQueueType: public queueADT { public:
Finish the UML class diagram of the class linkedQueueType.
template struct nodeType { Type info; nodeType *link; };
template class linkedQueueType: public queueADT { public: const linkedQueueType& operator= (const linkedQueueType&); //Overload the assignment operator.
bool isEmptyQueue() const; //Function to determine whether the queue is empty. //Postcondition: Returns true if the queue is empty, // otherwise returns false.
bool isFullQueue() const; //Function to determine whether the queue is full. //Postcondition: Returns true if the queue is full, // otherwise returns false.
void initializeQueue(); //Function to initialize the queue to an empty state. //Postcondition: queueFront = nullptr; queueRear = nullptr
Type front() const; //Function to return the first element of the queue. //Precondition: The queue exists and is not empty. //Postcondition: If the queue is empty, the program // terminates; otherwise, the first // element of the queue is returned.
Type back() const; //Function to return the last element of the queue. //Precondition: The queue exists and is not empty. //Postcondition: If the queue is empty, the program // terminates; otherwise, the last // element of the queue is returned.
void addQueue(const Type& queueElement); //Function to add queueElement to the queue. //Precondition: The queue exists and is not full. //Postcondition: The queue is changed and queueElement // is added to the queue.
void deleteQueue(); //Function to remove the first element of the queue. //Precondition: The queue exists and is not empty. //Postcondition: The queue is changed and the first // element is removed from the queue.
linkedQueueType(); //Default constructor
linkedQueueType(const linkedQueueType& otherQueue); //Copy constructor
~linkedQueueType(); //Destructor private:
nodeType *queueFront; //pointer to the front of the queue
nodeType *queueRear; //pointer to the rear of //the queue };
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