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Funky Board Game Design and implement a funky board game. ( Please see the intro video. ) Tokens will take turns to move on the
Funky Board Game
Design and implement a funky board game. Please see the intro video.
Tokens will take turns to move on the board. logic provided in the demo code When there is
only one token left on the board it wins the game.
Create a game board. The size of the board can be passed in as a parameter. Similar to
TicTacToe Board in MP
Create a FunkyToken class:
Users can pass in the token symbol they want to use.
All token pieces should be able to move.
Create sub classes: MoveOneToken and RandomToken.
MoveOneToken will move at a random direction, but will only move one space at a time.
If the token is going to move out of the board, it will try a different direction and move
again. If the spot already has a token, it will be replaced and removed from the board.
RandomToken will move to any random spot on the board. If the spot already has a
token, it will be replaced and removed from the board.
Use the provided FunkyGameDemo code to test run your program.
Copy and paste the output of your program to a txt file and submit it with your
source code just like the machine problems.
This should be a Java Code
package FunkyGame;
public class FunkyGameDemo
public static void mainString args
TODO Autogenerated method stub
FunkyToken winner null;
FunkyBoard board new FunkyBoard;
FunkyToken tokens new FunkyToken;
tokens new RandomToken@;
tokens new MoveOneToken$;
tokens new RandomToken&;
board.placeTokentokens;
board.placeTokentokens;
board.placeTokentokens;
board.displayBoard;
do
for int i ; i tokens.length; i
if tokensiactive
tokensimoveboard;
System.out.printlntokensitoken "move";
board.displayBoard;
winner board.getWinner;
if winner null
break;
while winner null;
System.out.printlnwinnertoken won!";
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