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getting fault lnk 2 0 0 1 with the following code: #include #include #include #include #include #pragma inline _ depth using namespace std; enum class
getting fault lnk with the following code: #include
#include
#include
#include
#include
#pragma inlinedepth
using namespace std;
enum class Suit HEARTS, DIAMONDS, CLUBS, SPADES ;
class Card
private:
Suit suit;
int value;
public:
CardSuit suit, int value;
int getValue const return value;
void displayCard const
Display logic for card
std::string suitStr;
switch suit
case Suit::HEARTS: suitStr \"Hearts\"; break;
case Suit::DIAMONDS: suitStr \"Diamonds\"; break;
case Suit::CLUBS: suitStr \"Clubs\"; break;
case Suit::SPADES: suitStr \"Spades\"; break;
std::cout value of suitStr std::endl;
;
class Deck
private:
std::vector cards;
public:
Deck
for int i ; i ; i
cards.emplacebackSuit::HEARTS, i;
cards.emplacebackSuit::DIAMONDS, i;
cards.emplacebackSuit::CLUBS, i;
cards.emplacebackSuit::SPADES, i;
cout endl;
shuffleDeck;
void shuffleDeck
std::srandstaticcaststd::timenullptr;
std::randomshufflecardsbegin cards.end;
Card dealCard
Card dealtCard cards.back;
cards.popback;
return dealtCard;
;
class Player
private:
std::vector hand;
int points;
public:
Player : points
void addCardconst Card& card
hand.pushbackcard;
points card.getValue;
int getPoints const return points;
void displayHand const
for const auto& card : hand
card.displayCard;
bool isBust const return points ;
void resetHand
hand.clear;
points ;
;
class Dealer : public Player
public:
bool shouldHit const
return getPoints;
;
class Game
private:
Deck deck;
Player player;
Dealer dealer;
public:
void start
player.addCarddeckdealCard;
dealer.addCarddeckdealCard;
player.addCarddeckdealCard;
dealer.addCarddeckdealCard;
Game logic here, player\'s turn, dealer\'s turn, etc.
Use player and dealer methods to manage the game flow
;
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