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Goal: Learn to use mutators and accessors to change stateful objects. Assignment: Assume the Locker class already exists. The class has an attribute called code

Goal: Learn to use mutators and accessors to change stateful objects.
Assignment: Assume the Locker class already exists. The class has an attribute called
code that stores the locker
passcode when it's locked. It also implements:
a method change_code that allows to change said attribute, taking two string parameters, the first should equal the
current code, the second being the new code. If and only if the first parameter is equal to code, the code is
updated;
a method unlock that takes one parameter, unlocking the locker if the parameter equals the code.
Assume also the variable my_locker refers to a Locker object. Write a statement that changes my_locker's code from
"2134" to "1933", then unlocks the locker.
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