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Group Project Phase 1 DM 8 5 7 Introduction to Programming DS 8 3 0 Introduction to Programming Minimal frustration of a random graph During
Group Project
Phase
DM Introduction to Programming
DS Introduction to Programming
Minimal frustration of a random graph
During this project, you will implement a program to define a connected random graph, evaluate a
metric a function that returns a number as an outcome over the graph and minimize such a metric.
A random graph consists of a set of sites connected among them by edges, without any regular pattern.
Each site must be connected at least to another site, as such a graph is uniquely identified by its
edges. For example the list of edges:
identifies the graph reported in Fig.
Each site can be coloured with a colour identified by a float number in Because of the time
Figure : Example graph
constraints connected to phase of the project, we will simplify the process and consider only two
colours identified respectively by and
The project aims to find a colouring pattern that minimizes the "frustration" of the graph. With
frustration, we identify the preference of the sites of having a colour different from its connected Project Overview:
Objective:
Define a connected random graph, evaluate a metric related to graph coloring, and minimize this
metric.
Components:
Configuration: Setting up the parameters for the random graph.
Simulation: Running the program to evaluate the graph and minimize the associated metrics.
Reporting: Presenting the results of the simulation.
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