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GUI JAVA PROJECT CAR PREDICTOR PROJECT #1 SOURCE CODE https://mega.nz/#!j7QzSCZZ!rw--FZuyhg_51xtfQY6bpmmG-vDCJbP5-BFF46KQiDk Overview: The program will create a Graphical Interface as a continuation of Project #1. Your

GUI JAVA PROJECT CAR PREDICTOR

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PROJECT #1 SOURCE CODE

https://mega.nz/#!j7QzSCZZ!rw--FZuyhg_51xtfQY6bpmmG-vDCJbP5-BFF46KQiDk

Overview: The program will create a Graphical Interface as a continuation of Project #1. Your target user is a car dealership that assesses what they should pay for a trade-in given the information on safety, passenger count, etc. Notice your program will display a dollar amount. You are welcome to create your own methodology for assigning worth given "unacc", "acc", "good" or "vgood". One approach might be have the user input the original purchase price of the car. Use the prediction to find the trade-in value as a percent of purchase price. Example if originally $40,000 and vgood", the trade-in value might be 75% of 40,000 or $30,000. If unacc", the trade-in value might only be 20% of 40,000 or $8,000 This project encourages your creative exploration of various GUI components. Although there are no set design criteria, here is a list of possible components and requirements: . Picture Graphics Label Text field Radio button . Check box Drop Down list . Slider Scroll bars Buttons Attractive lavout of components and ease of use At least 8 different components At least one dynamic creation of a Drop Down List that displays the three cars most similar to the input car. If an exact match is found, then display only one car. This will require an additional method in the Predictor class

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