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Hex Address Label Instruction 100 If, LOAD X 101 SUBT Y 102 SKIPCOND 400 103 JUMP Else 104 Then, LOAD X 105 ADD X 106
Hex Address | Label | Instruction |
100 | If, | LOAD X |
101 | SUBT Y | |
102 | SKIPCOND 400 | |
103 | JUMP Else | |
104 | Then, | LOAD X |
105 | ADD X | |
106 | STORE X | |
107 | JUMP Endif | |
108 | Else, | LOAD X |
109 | SUBT X | |
10A | STORE Y | |
10B | Endif, | Halt |
10C | X, | Dec 12 |
10D | Y, | Dec 20 |
Execute the above program.
a) List the hexadecimal code for each instruction.
b) Draw the symbol table.
c) Fill in the blanks with correct values for registers PC and AC, and the contents in memory locations X, and Y, after each instruction is executed starting from the first instruction.
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