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I have the following code but recieve timeouts errors: Source Code def findPositions ( a , b , s , queries ) :

I have the following code but recieve timeouts errors:
Source Code
def findPositions(a, b, s, queries):
"""
Finds the positions based on the given queries.
Parameters:
a (int): The coefficient for updating x in the formulas.
b (int): The coefficient for updating y in the formulas.
s (int): The modulus value.
queries (list): A list of queries, where each query is represented as a list [x, y, n],
where x and y are initial positions and n is the number of iterations.
Returns:
list: A list of positions after performing the given number of iterations for each query.
"""
results =[]
for query in queries:
x, y, n = query
for _ in range(n):
# Update x and y according to the given formulas
x_new =(a*x - y)% s
y_new =(x + b*y)% s
# Prepare x and y for the next iteration
x, y = x_new, y_new
# Append the result for the current query
results.append([x, y])
return results
if __name__=='__main__':
# User input for a, b, and s
a, b, s = map(int, input("Enter a, b, and s separated by spaces: ").rstrip().split())
# Number of queries
q = int(input("Enter the number of queries: ").strip())
# Queries input
queries =[]
print("Enter each query in the format 'x y n', each on a new line:")
for _ in range(q):
queries.append(list(map(int, input().rstrip().split())))
# Find positions based on queries
results = findPositions(a, b, s, queries)
# Output results
print("Output:")
for result in results:
print(f'{result[0]}{result[1]}')
Can you review the problems, specifically the constraint and give a more efficient solution
In a certain video game, the screen is square of a given size, s, measured in pixels. The x- and y-coordinates
go from (0,0) to (s-1,s-1). Boulders are rolling across the screen, and the player must avoid being hit
by them. When a boulder rolls off one edge of the screen, it appears at the opposite edge of the screen,
preserving the other coordinate. For example, if s=100 and a boulder on the middle of the right edge of the
screen, at coordinate (99,50), moves to the right, it would reappear at coordinates (0,50)(i.e. in the middle on
the left edge of the screen). The screen is essentially the surface of a torus (doughnut shape) where you can
imagine the right side has been joined to the left side, and the top of the screen to the bottom.
The rolling boulders are simulated by updating their (x,y) coordinates in discrete steps. Each rolling boulder is
considered to move along a trajectory defined by a sequence of discrete points:
(x0,y0),(x1,y1),dots,(xi,yi). It moves along a straight line joining consecutive points in the sequence. The
trajectory of a rolling boulder is parameterised by two integers a and b so that (xi+1,yi+1) is given by:
xi+1=axi-yi
yi+1=xi+byi
If either coordinate returned by the calculation is either negative or larger than s, then it is considered to wrap
around to the other side of the screen, and carry on counting. For example, if s=100, then the coordinate
(131,257) would correspond to the point at (31,57), and the coordinate (-1,-3) would correspond to the
coordinate (99,97).Given the parameters a,b and s(which govern all of the boulders on the screen at the same time), you are
asked to determine the result of each of q queries. Each query is of the form (x,y,n), and is asking for the
current position of a boulder that would have started at position (x,y) and taken n update steps.
Input Format
Line 1: a b s
Line 2: q
Each of the following q lines is of the format:
x y n
Constralnts
(x,y)1a1000
1b1000
100s1.5109
1q105
0x
Output Format
For each query, output on a separate line, the (x,y) coordinates of the result, separated by a single space.
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