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I have the following set card game code, it works but its very messy and it glitches, it doesnt really play smoothly, could you please

I have the following set card game code, it works but its very messy and it glitches, it doesnt really play smoothly, could you please make it look more visually nice, also I want the code to smoothly transition but its very glitchy: import pygame
import sys
import random
from enum import Enum
import time
import os
# Enums for card properties
class Number(Enum):
ONE =1
TWO =2
THREE =3
class Symbol(Enum):
DIAMOND = 'diamond'
SQUIGGLE = 'squiggle'
OVAL = 'oval'
class Color(Enum):
RED = 'red'
GREEN = 'green'
PURPLE = 'purple'
class Shading(Enum):
FILLED = 'filled'
SHADED = 'shaded'
EMPTY = 'empty'
# Class representing a SET card
class SetCard:
def __init__(self, number, symbol, color, shading):
self.number = number
self.symbol = symbol
self.color = color
self.shading = shading
self.highlighted = False
def __repr__(self):
return f'{self.number.value}{self.symbol.value}{self.color.value}{self.shading.value}'
@staticmethod
def is_set(card1, card2, card3):
properties =['symbol', 'color', 'shading', 'number']
for prop in properties:
if len(set([getattr(card1, prop), getattr(card2, prop), getattr(card3, prop)]))!=2:
return False
return True
@staticmethod
def find_all_sets(cards):
n = len(cards)
sets =[]
for i in range(n -2):
for j in range(i +1, n -1):
for k in range(j +1, n):
if SetCard.is_set(cards[i], cards[j], cards[k]):
sets.append((cards[i], cards[j], cards[k]))
return sets
# Pygame initialization function
def init_pygame():
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("SET Game")
return screen
# Function to draw text on the screen
def draw_text(screen, text, position, font_size=36, color=(255,255,255)):
font = pygame.font.Font(None, font_size)
text_surface = font.render(text, True, color)
screen.blit(text_surface, position)
# Function to draw confetti on the screen
def draw_confetti(screen):
for _ in range(100):
x = random.randint(0,800)
y = random.randint(0,600)
pygame.draw.circle(screen,(255,255,0),(x, y),5)
# Function to draw cards on the screen
def draw_cards(screen, table_cards, selected_cards):
screen.fill((200,200,200))
for i, card in enumerate(table_cards):
x =50+(i %3)*150
y =50+(i //3)*200
if card in selected_cards:
pygame.draw.rect(screen,(0,0,255),(x, y,100,150),3)
if card.highlighted:
y -=20 # Adjust the y-coordinate to bring the card forward
image_path = os.path.join("C:\\Users\\Gebruiker\\OneDrive - HvA\\Desktop\\cards", f"{card.color.value}{card.symbol.value}{card.shading.value}{card.number.value}.gif")
card_image = pygame.image.load(image_path)
card_image = pygame.transform.scale(card_image, (100,150))
screen.blit(card_image, (x, y))
pygame.display.flip()
# Function to draw the play button on the screen
def draw_play_button(screen):
pygame.draw.rect(screen,(0,200,0),(350,250,100,50), border_radius=5)
draw_text(screen, "Play", (370,265), font_size=20, color=(255,255,255))
# Function to draw the number of cards left on the screen
def draw_cards_left(screen, deck):
draw_text(screen, f"Cards Left: {len(deck)}",(350,550), font_size=20, color=(255,255,255))
# Function to draw the turn indicator on the screen
def draw_turn_indicator(screen, turn, timer):
draw_text(screen, f"Turn: {turn}",(600,100), font_size=20, color=(0,0,255))
draw_text(screen, f"Timer: {timer:.1f}",(600,150), font_size=20, color=(0,0,255))
# Function to reset the timer
def reset_timer():
return pygame.time.get_ticks()
# Function to check if the play button is clicked
def is_play_button_clicked(x, y):
return 350<= x <=450 and 250<= y <=300
# Function to check if a card is clicked
def is_card_clicked(x, y, card_index):
card_x =50+(card_index %3)*150
card_y =50+(card_index //3)*200
return card_x <= x <= card_x +100 and card_y <= y <= card_y +150
# Function to play the SET game
def play_set_game():
SCREEN_WIDTH, SCREEN_HEIGHT =800,600
CARD_SPACING_X, CARD_SPACING_Y =150,200
deck_size =81
table_size =12
inactivity_timeout =10000
computer_thinking_time =2
# Initialize Pygame
screen = init_pygame()
# Load deck and shuffle
deck =[SetCard(Number(num), Symbol(sym), Color(col), Shading(shade)) for num in Number
for sym in Symbol for col in Color for shade in Shading]
random.shuffle(deck)
# Initialize table cards
table_cards = deck[:table_size]
deck = deck[table_size:]
# Initialize scores
player_score =0
computer_score =0
# Computer details
computer_name = "Computer"
# Set initial conditions
play_button_clicked = False
last_activity_time = reset_timer()
player_turn = True
turn_start_time = reset_timer()
turn_duration =5 # seconds
selected_cards =[]
while not play_button_clicked:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN and event.button ==1:
x, y = event.pos
if is_play_button_clicked(x, y):
play_button_clicked = True
draw_cards(screen, table_cards, selected_cards)
draw_play_button(screen)
pygame.display.flip()
last_activity_time = reset_timer()
running = True
while running and deck:
draw_cards(screen, table

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