Question
I need help with this sprite animation project. HTML Elements: HTML JavaScript CSS (optional) HTML elements: An HTML canvas object with width and height attributes
I need help with this sprite animation project.
HTML Elements:
HTML
JavaScript
CSS (optional)
HTML elements:
An HTML canvas object with width and height attributes
One HTML video object, unless you elect to load your video dynamically
Required JavaScript functionality:
Include appropriate JavaScript single line and multi-line comments. You may also comment your HTML and CSS.
Create or download an image sprite with individual images for no movement, left movement, and right movement. For example, search on "animal sprites" in Google Images. You are definitely free to create your own sprites!
Enable sprite movement using the arrow keys (right, left, up and down).
During sprite movement, use JavaScript (not CSS) to extract an appropriate sprite image so that your sprite visually changes with each movement.
When not moving, and when first loading your game, display a neutral, non-moving version of your character.
Download or create one video.
Display the video when your animated character reaches a clearly marked pre-determined location.
Display your video for a pre-determined amount of time, such as 5 seconds, then pause your video.
Stop and hide the video if your animated character again moves.
Extra Credit: After your video pauses, fade out your video, then remove the video display
Extra Credit: Add an animated SVG component to your canvas background
Tips
Below are a few tips to completing this assignment:
Consider using functions as much as possible to avoid duplication of code
Although not required for this project, you may want to use classes/objects
Consider coding your solution in steps:
Displaying your neutral character
Moving your character in response to arrow keys
Changing the character animation using your sprite images as your character moves
Boundary checking to determine when your character reaches a display video location
Displaying a video on canvas
Appropriately placing and sizing your canvas displayed video
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