Question
I need some help finalizing and adding some additions to my Snake Game. Please respond ASAP! I am using Python version 3.6.5 on Windows. Here
I need some help finalizing and adding some additions to my Snake Game. Please respond ASAP! I am using Python version 3.6.5 on Windows. Here is what I need and need help coding in:
- Intro Screen (With title and click to play).
- End screen that shows the total score once game is lost.
- Slower game speed.
If someone is able to help code these in for me so I can see how you did it, I'd greatly appreciate it!
My Game (pygame is necessary, and I commented it to the best of my ability):
import pygame import sys import random
class dog(): def __init__(self): # Starting position of the dog. self.position = [100,50] # Starting length of the dog's body. self.body = [[100,50],[90,50],[80,50]] # Starting direction of the dog. self.direction = "RIGHT" # Enables the dog to change directions. self.changeDirectionTo = self.direction
def changeDirTo(self,dir): # Allows the dog to move right ONLY IF dog is NOT moving left. if dir=="RIGHT" and not self.direction=="LEFT": self.direction = "RIGHT" # Allows the dog to move left ONLY IF dog is NOT moving right. if dir=="LEFT" and not self.direction=="RIGHT": self.direction = "LEFT" # Allows the dog to move up ONLY IF dog is NOT moving down. if dir=="UP" and not self.direction=="DOWN": self.direction = "UP" # Allows the dog to move down ONLY IF dog is NOT moving up. if dir=="DOWN" and not self.direction=="UP": self.direction = "DOWN"
def move(self,foodPos): # If the dog moves right, it increases the X-Coordinate by 10 units. if self.direction == "RIGHT": self.position[0] += 10 # If the dog moves left, it decreases the X-Coordinate by 10 units. if self.direction == "LEFT": self.position[0] -= 10 # If the dog moves left, it increases the Y-Coordinate by 10 units. if self.direction == "UP": self.position[1] -= 10 # If the dog moves left, it decreases the Y-Coordinate by 10 units. if self.direction == "DOWN": self.position[1] += 10 self.body.insert(0,list(self.position)) # If the dog has collided with a treat, it will generate another treat at a random location. if self.position == foodPos: return 1 # If the dog is not picking up a treat, the length of its body does not increase. else: self.body.pop() return 0 # Check if the dog has collided with a wall. def checkCollision(self): # Play zone is a (500,500) square, and since the dog moves in increments of 10, 490 is the # max the dog can reach without colliding with the wall. if self.position[0] > 490 or self.position[0] < 0: return 1 elif self.position[1] > 490 or self.position[1] < 0: return 1 # Check if the head of the dog has collided with the body itself. for bodyPart in self.body[1:]: if self.position == bodyPart: return 1 return 0
def getHeadPos(self): return self.position
def getBody(self): return self.body
# Create the random generation of treats. class foodGenerator(): def __init__(self): # Make sure food is within the play area and aligns with the movement patterns of the dog. self.position = [random.randrange(1,50)*10,random.randrange(1,50)*10] self.isFoodOnScreen = True # If treat does not generate on the screen, then it is regenerated until it is on the screen and # Reinitializes it as true. def spawnFood(self): if self.isFoodOnScreen == False: self.position = [random.randrange(1,50)*10,random.randrange(1,50)*10] self.isFoodOnScreen = True return self.position # Once a treat is eaten, it dissappears from the screen. def setFoodOnScreen(self,b): self.isFoodOnScreen = b
# Set the pygame window as a (500,500) grid. window = pygame.display.set_mode((500,500)) # Game title. pygame.display.set_caption("Treats!") fps = pygame.time.Clock()
# Initializes the score at 0. score = 0
dog = dog() foodGenerator = foodGenerator()
def gameOver(): # When the game is over, the game and console close. pygame.quit() sys.exit()
while True: for event in pygame.event.get(): if event.type == pygame.QUIT: gameOver(); # When each key is pressed down, the dog will change its direction. elif event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: dog.changeDirTo('RIGHT') if event.key == pygame.K_LEFT: dog.changeDirTo('LEFT') if event.key == pygame.K_UP: dog.changeDirTo('UP') if event.key == pygame.K_DOWN: dog.changeDirTo('DOWN') foodPos = foodGenerator.spawnFood() if(dog.move(foodPos)==1): score+=1 foodGenerator.setFoodOnScreen(False) # Set backgroud color for game to grass green. (RGB Colors) window.fill(pygame.Color(34,139,34)) for pos in dog.getBody(): # Set the color of the dog and the size of the dog. Since the dog is moving in increments of 10, the # Size of the dog will be a square of the same length (ten by ten). pygame.draw.rect(window,pygame.Color(153,76,0),pygame.Rect(pos[0],pos[1],10,10)) pygame.draw.rect(window,pygame.Color(102,52,0),pygame.Rect(foodPos[0],foodPos[1],10,10)) # If the dog collides with something, then the game is over. if(dog.checkCollision()==1): gameOver() pygame.display.set_caption('Score : '+ str(score) ) # Reset the game on game over. pygame.display.flip() # Keep the framerate constant at 24 frames per second. fps.tick(24)
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