I'm working with C++ and I'm having trouble with debugging this code my professor provided. I need to know where the bugs were and comment
I'm working with C++ and I'm having trouble with debugging this code my professor provided. I need to know where the bugs were and comment on how they were configured-why they didn't work and why they do now. I should also mention, whenever I work in Visual Studio, the #include "stdafx.h" doesn't work. It always tells me that its an error when compiled so I must change it to #include "pch.h" in order for it to work.
Here's the code:
// UserMenu_Solution.cpp : This code contains five errors before it will work as desired. Find those errors,
// document a description of the errors and their fix, and fix them. Try using the debugger to
// step through the program to find the bugs. As you step through, take notice of the information
// you can see.
//This program builds a menu based on switchcase statements to determine where a user wants to go in the program.
// Program options are then to solve the Tower of Hanoi problem, view the user profile, or exit the program.
#include "pch.h"
#include
#include
void Tower(int, char, char, char);
int main()
{
int choice;
cout << "1. Solve the Tower of Hanoi" << endl;
cout << "2. View Your Profile" << endl;
cout << "3. Exit" << endl;
cout << "Enter your choice : " << endl;
cin >> choice;
switch (Choice)
{
case 1:
system("cls");
int numDiscs;
cout << "**Tower of Hanoi** ";
cout << Enter the number of discs : ;
cin >> numDiscs;
cout << " ";
Tower(numDiscs, 'A', 'B', 'C');
break;
case:
cout << "Username:\t\tPlayer 1" << endl;
cout << "Gamertag:\t\tImTheBest" << endl;
cout << "No. Hours Played:\t173" << endl;
break;
case 3:
cout << "Now Exiting." << endl;
break;
default:
cout << "You did not choose anything...so exit this program." << endl;
}
return 0;
}
void Tower(int numDiscs, char from, char aux, char to) {
if (numDiscs == 1) {
cout << "\tMove disc 1 from " << from << " to " << to << " ";
return;
}
else {
tower(numDiscs - 1, from, to, aux);
cout << "\tMove disc " << numDiscs << " from " << from << " to " << to << " ";
Tower(numDiscs - 1, aux, from, to);
}
}
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