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Implement a program to control a coin changer. A coin changer is built to return change plus dispense a $.35 candy bar. No more than

Implement a program to control a coin changer. A coin changer is built to return change plus dispense a $.35 candy bar. No more than three coins are to ever be used (There is no need to count the number of coins entered). Coins to be used are dimes and quarters. Write a program to accept or reject the sale based on the coins rendered. Coins rendered are checked by inputs on using push buttons or selector switches when the Request Candy Bar button is pushed.

Assume dime 2 is not allowed until dime 1 is on. Assume dime 3 is not allowed until dime 2 is on. That is, dimes enter by filling the slot for dime 1, then dime 2 and finally dime 3.

those are the rules for the coin changer (lab) as mentioned.

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18. *Write the logic necessary to turm on the Change light if 55 cents is required for a candy bar and the rules similar to those of the lab are adhered to, that is, that 1, 2 or 3 coins can be on' when the request is pushed with the first is on before the second which is on before the third. Be as complete as possible: Dime 1 Quarter qest Change Dime 2 Quarter 2 Dime 3 18. *Write the logic necessary to turm on the Change light if 55 cents is required for a candy bar and the rules similar to those of the lab are adhered to, that is, that 1, 2 or 3 coins can be on' when the request is pushed with the first is on before the second which is on before the third. Be as complete as possible: Dime 1 Quarter qest Change Dime 2 Quarter 2 Dime 3

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