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import java.util.HashSet; import java.util.LinkedList; import java.util.Queue; import java.util.Random; import java.util.Set; import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.ReentrantLock; /** * * * Defined below are several abstract

import java.util.HashSet;

import java.util.LinkedList;

import java.util.Queue;

import java.util.Random;

import java.util.Set;

import java.util.concurrent.LinkedBlockingQueue;

import java.util.concurrent.locks.Condition;

import java.util.concurrent.locks.ReentrantLock;

/** * * * Defined below are several abstract classes that define the backbone of an

* elevator system. You are to extend these abstract classes, implementing

* the abstract methods such that all the Persons are delivered safely to their * destination floors. * * Start by making classes that will extend the abstract classes here. Your classes * should be called: * - Elevator * - Button * - ElevatorController * Add method stubs in your concrete classes for each of the abstract methods, and

* go from there. Note that you should not need to import 'Provided'. Eclipse

* sometimes automatically imports it. Instead, when you refer to classes in Provided,

* reference them as "Provided._____". * * Read the comments in this file for instructions, advice, and hints on specific * classes and methods. * * We strongly recommend that you implement the Elevator 'start()' method first!

* Try running the main method in this file after you do. You should see helpful * debug information in your output console. We recommend that you then proceed to * complete the Button class, then the Elevator class, and finally the ElevatorController

* class last. * * The abstract classes below include several public and protected fields. You may introduce more fields in your concrete implementations if you like, but you should not need to; the provided fields are sufficient. Neglecting the provided fields may cause tests to fail and/or debug information to be incorrect. * * We also recommend that you test your implementation with various experimental parameters. Make sure your implementation * is thread-safe by trying high-speed, stressful parameters, like 'DELAY' = 5 and 'TEST_DURATION' = 1. Make sure your implementation works with any number of elevators and floors. You must utilize every elevator. * * You should not make any changes to this file except for testing purposes. * * assume a simplified elevator system in which each floor only has a single button (not 'going-up' and 'going-down' buttons), and for testing purposes, each floor starts with only has a single person on it. Elevators can only carry one person at a time. We do not expect you to implement the most efficient solution, but your system should respond immediately to requests, and every request must be fulfilled.

* * */ public final class Provided {

private static final Random random = new Random();

private static boolean passed = true;

/** * Signal that is set to 'true' if the simulation should halt. All threads'

* run() methods should respect this signal by returning if set to 'true'. */

protected static boolean TERMINATE = false;

// ----- Experimental Parameters ----- \\

/* * Change these fields to adjust the parameters of the experiment. You might

* want to stress test your implementation by setting TEST_LENGTH to 1. */

/** * Number of floors in the building. Floors are 0-indexed. */

public static final int FLOORS = 25;

/** * Number of Elevators. Elevator 'id's go 'A', 'B', etc. */

public static final int ELEVATORS = 5;

/** * The number of seconds during which buttons are randomly pressed.

* After this time, no buttons will be pressed, and the elevators only * have to clear the queue. */

public static final int TEST_LENGTH = 30; // seconds

/** * Essentially the inverse of the simulation speed. A delay of 1000 ms

* means that elevator floors will update once a second (1000 ms). */

public static final int DELAY = 500; // milliseconds

// ----- Exception Classes ----- \\

/** * This Exception should be thrown if a busy elevator is hailed.

* * Note that it extends Exception, which means it is checked. */

public static class OccupiedException extends Exception {

private static final long serialVersionUID = -3388816891645794348L;

public OccupiedException(String id) { super(id); } }

/** * A TestFailure will be thrown if an elevator or the elevator control *

attempts an illegal operation or fails to meet requirements. * * Note that TestFailure extends RuntimeException, so it is unchecked. */

public static final class TestFailure extends RuntimeException {

private static final long serialVersionUID = 7177872724706310332L;

public TestFailure(String id) {

super(id); TERMINATE = true; passed = false; } }

// ----- Abstract Classes ----- \\

/** * An abstract class defining the backbone of any Elevator.

* You should extend this class. Make sure to use the provided fields.

* * run() is implemented for you, and it will call the methods that you

* will implement. * Lock provided * */

public static abstract class AbstractElevator implements Runnable {

private static char ID = 'A';

protected ReentrantLock lock = new ReentrantLock();

protected Thread thread;

protected AbstractElevatorController control;

private int floor;

/** * The elevator will move towards this floor, so make sure to set it appropriately

* in your concrete methods. */

protected int targetFloor;

public final char id;

/** * The passenger field should be set upon being hailed. Make the passenger

* board the elevator when appropriate by calling 'board' on the field.

* Make the passenger get off the elevator by calling 'exit', then forget about

* the passenger by setting the field to null. */

protected Person passenger;

/** * Field to allow the elevator to know whether it has picked up its passenger yet.

* The field is used in the provided toString method, which is in turn used in

* the printState method, so we recommend that you set this field appropriately. */

protected boolean carrying;

/** * Note that when extending this class, you will have to wrap this constructor.

* Something like this: *

 * public Elevator(Provided.AbstractElevatorController c) { * super(c); * } * 

* Same goes for the other classes you are extending. * * @param control the controller for this elevator * */

public AbstractElevator(AbstractElevatorController control) {

this.control = control;

this.targetFloor = this.floor = 0;

carrying = false;

passenger = null;

id = ID;

ID++;

}

public final int getFloor()

{ return floor;

}

public final boolean isMoving()

{

return floor != targetFloor;

}

/** * This run() method will: * 1. move the elevator up or down towards the targetFloor. * 2. check if shouldPickUp() * if yes, it will call pickUp() * 3. check if shouldOffload() * if yes, it will call offload() * 4. repeat */

@Override public final void run()

{

int oldFloor = floor;

while (!TERMINATE)

{

try {

lock.lock();

validateFloor(oldFloor);

if (id == 'A') control.printState();

if (floor != targetFloor)

{

// move the elevator 1 floor

floor += (floor < targetFloor) ? 1 : -1;

}

if (shouldPickUp()) pickUp();

else if (shouldOffload()) offload();

oldFloor = floor;

}

finally {

lock.unlock();

}

delay();

}

}

private final void validateFloor(int oldFloor)

{

if (floor != oldFloor)

{

throw new TestFailure("Elevators should " + "only be moved by the provided code. " + "Do not change 'floor'.");

}

}

private final void delay()

{

try

{

Thread.sleep(DELAY);

}

catch (InterruptedException e)

{ e.printStackTrace();

}

}

@Override public final String toString() {

return id + "(" + (carrying ? passenger : "") + ")->"+targetFloor;

}

/** * Should start the elevator moving in the direction of 'floor'.

* The Person that pressed the button and hailed the elevator is passed

* in as Person 'p' and should be saved in the passenger field.

* * @param floor where the elevator should go *

@param p the person that hailed the elevator *

@throws OccupiedException if hailed but not available * */

public abstract void hail(int floor, Person p) throws OccupiedException;

/** * Construct and start the thread running this elevator. * You must the provided 'thread' field. * * Note: * We recommend you write this method first, since it will make

* the other methods easier to visualize.

*/ public abstract void start();

/** * @return true if the elevator is available to be hailed */

public abstract boolean isAvailable();

/** * Make sure to call 'p's board method.

* Elevator should start moving towards passenger's destination.

*/ protected abstract void pickUp();

/** * @return true if the elevator should open its doors and pick up 'passenger' */

protected abstract boolean shouldPickUp();

/** * Make sure to call the passenger's exit method */

protected abstract void offload();

/** * @return true if the elevator can offload its passenger */

protected abstract boolean shouldOffload();

}

/** * An abstract class that defines the backbone of an Elevator Controller.

* You should extend this class. * * The run() method, which you will implement, should wait for button presses

* and available elevators, dispatching elevators (by calling AbstractElevator's

* 'hail' method) when possible. * * Lock and Conditions are provided. * * */

public static abstract class AbstractElevatorController implements Runnable

{

/** * The elevators in the building. */

protected Set elevators;

/** * Holds the floors whose buttons have been pressed. */

protected Queue floorQueue;

/** * Holds the people who have pressed the buttons. */

protected Queue personQueue;

protected Thread thread;

/** * Used to wait for button presses. */

protected Condition buttonPressed;

/** * Used to wait for available elevators */

protected Condition elevatorFinished;

protected ReentrantLock lock;

/** * This is private because the ElevatorController implementation shouldn't

* need to store all the buttons, the buttons should notify the controller

* independently. This field is only included for the printState method, which

* you do not need to worry about. */

private AbstractButton[] buttons = new AbstractButton[FLOORS];

/** * Because this constructor does not take in any parameters, it is considered

* the default constructor, so your implementation does not need to wrap it. */

public AbstractElevatorController()

{ floorQueue = new LinkedBlockingQueue ();

personQueue = new LinkedBlockingQueue ();

lock = new ReentrantLock();

buttonPressed = lock.newCondition();

elevatorFinished = lock.newCondition();

}

public final void setElevators(Set elevators)

{ this.elevators = elevators;

}

public final void start()

{

thread = new Thread(this);

for (AbstractElevator e : elevators)

e.start();

thread.start();

}

/** * Should be called by the Buttons. It is up for the controller's *

run() method to dequeue the floor and person queues. * * This method is non-final, so you may override it if you like. *

* @param floor the floor that requested the elevator

* @param p the person that requested the elevator */

public void request(int floor, Person p)

{

floorQueue.add(floor);

personQueue.add(p);

}

/** * Used to number the printState outputs. */

private int count = 0;

/** * Prints the state of the elevator system for debugging. You do not * need to worry about this code */

public final void printState()

{

@SuppressWarnings("unchecked")

LinkedList[] array = new LinkedList [FLOORS];

for (int i = 0; i < FLOORS; i++)

array[i] = new LinkedList();

int longest = 0;

for (AbstractElevator e : elevators)

{

array[e.getFloor()].add(e);

if (array[e.getFloor()].size() > array[longest].size())

longest = e.getFloor();

}

int size = array[longest].toString().length();

size = size < 25 ? 25 : size;

int width = String.format("| floor %2s: %7s\t%"+size+"s | ", 0+"", buttons[0], array[0] ).length(); String bottom = "+"; for (int i = 0; i < width +1; i++) bottom += "-"; bottom += "+"; String top = "+"+count; for (int i = 0; i < width +1 - (""+count).length(); i++) top += "-"; top += "+"; //System.out.println(++count); System.out.println(top); for (int i = FLOORS-1; i >= 0; i--) System.out.printf("| floor %2s: %7s\t%"+size+"s | ", i+"", buttons[i], array[i] ); System.out.println(bottom + " "); count++; } /** * Wait for pressed buttons and available elevators by calling 'await' * on the two corresponding Condition objects. When possible, assign an * Elevator to a waiting person by calling Elevator's 'hail' method. * * You should not just periodically check for pushed buttons and available * elevators; you must use the conditions' await methods. */ @Override public abstract void run(); } /** * This abstract class mostly defines the button that is on each floor. * There is only a single abstract method, 'press()' which is called when * the person on the floor with this button presses the button. * * You should call AbstractElevator's 'request' method. * */ public static abstract class AbstractButton implements Runnable { public final int floor; private Thread thread; protected AbstractElevatorController control; private Person p; private boolean pressed = false; /** * Note that when extending this class, you will have to wrap this constructor. * * Something like this: *

 * public Button(int floor, Provided.AbstractElevatorController control) { * super(floor, control); * } *

* * @param floor the floor the button is on * @param control the controller for this button * */ public AbstractButton(int floor, AbstractElevatorController control) { this.floor = floor; this.control = control; control.buttons[floor] = this; p = new Provided.Person(floor); } public final void start() { thread = new Thread(this); thread.start(); } @Override public final void run() { try { Thread.sleep(Provided.random.nextInt(TEST_LENGTH*1000)); } catch (InterruptedException e) { return; } press(p); pressed = true; } @Override public final String toString() { return pressed && p.elevator == null ? "waiting" : ""; } /** * Called when the button is pressed. Make sure to notify the controller * by calling request() * * The Person parameter is constructed and passed in by the provided code * and is used to verify that your system works, so you must make sure not * to loose the reference to it. It should be passed to the controller through * the request method, and it should then be passed to the Elevator through the * hail method. This way, the Elevators can call 'board' and 'exit' on the * provided Person objects, thereby passing the tests. * * @param p, the person that pressed the button. */ protected abstract void press(Person p); } // ----- The Person Class used for Testing ----- \\ /** * Class used for testing effectiveness of Elevators. * You do not need to worry about this code. However, you do need to call * 'board()', 'exit()', and 'getDestination()' in Elevator. You must * also pass the Person objects from the Button 'press' method to the controller * through the request method, and finally to the elevator through the 'hail' * method. This is the only way to pass the tests. */ public static final class Person { private int startingFloor; private int destination; private AbstractElevator elevator; private boolean done = false; public Person(int startingFloor) { this.startingFloor = startingFloor; this.destination = Provided.random.nextInt(FLOORS); } /** * @return the floor that this person wants to go to. */ public int getDestination() { return destination; } /** * Call this method to make the person get on the elevator. * * @param e the Elevator that this Person is boarding. */ public void board(AbstractElevator e) { if (elevator != null) throw new TestFailure("Passenger " + startingFloor + " is Already " + "on an Elevator"); if (e.getFloor() != startingFloor) throw new TestFailure("Cannot Pick Up Passenger " + startingFloor +" from Floor " + e.getFloor() +"."); elevator = e; } /** * Call this method to make the person get off the elevator */ public void exit() { //System.out.println(startingFloor +" dropped off at " + elevator.getFloor()); if (elevator == null) throw new TestFailure("Passenger " + startingFloor + " has not Boarded " + "and Cannot Exit."); if (elevator.getFloor() != destination) throw new TestFailure("Passenger " + startingFloor + "'s Destination is " +destination+". He/She Cannot be Dropped Off at " + elevator.getFloor() +"."); done = true; } @Override public String toString() { return "" + startingFloor; } } // ----- Main Method Testing ----- \\ /** * Run this to test your code. * However, we encourage you to write your own tests as well. */ public static void main(String[] args) { // ---- Initialize Test ---- // ElevatorController c = new ElevatorController(); HashSet e = new HashSet(); for (int i = 0; i < ELEVATORS; i++) e.add(new Elevator(c)); HashSet b = new HashSet(); for (int i = 0; i < FLOORS; i++) b.add(new Button(i, c)); c.setElevators(e); // ---- Start Test ---- // c.start(); // controller starts the elevators try { Thread.sleep(100); } catch (InterruptedException e1) { e1.printStackTrace(); } if (!c.thread.isAlive()) // Test that Controller started properly throw new TestFailure("Controller Terminated Early."); if (!c.thread.getState().equals(Thread.State.WAITING)) throw new TestFailure("Controller Needs to Call Await on the Conditions."); for (AbstractButton i : b) i.start(); // ---- Sleep While Buttons are Pressing ---- // try { Thread.sleep(TEST_LENGTH*1000); } catch (InterruptedException e1) { e1.printStackTrace(); } // ---- Check if Test is Complete ---- // while (!TERMINATE) { try { Thread.sleep(DELAY*4); // check every fourth cycle } catch (InterruptedException e1) { e1.printStackTrace(); } boolean stillGoing = false; for (AbstractElevator i : e) if (i.isMoving()) // if an elevator is moving, stop stillGoing = true; if (!stillGoing) { for (AbstractButton i: b) if (!i.p.done) // if stopping, everyone should be delivered throw new TestFailure("Did Not Drop Everyone Off!"); if (!c.thread.getState().equals(Thread.State.WAITING)) throw new TestFailure("Test Ended with Controller in " + "Non-Awaiting State"); TERMINATE = true; // Tell all threads to stop c.thread.interrupt(); } } if (passed) System.out.println("All tests passed!"); }

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