Question
In Java: Use any constructor, getter, conditional, string, override, GUI, and others, etc by creative, its not a strict rule code. GUI ASSIGNMENT: Connect Four
In Java: Use any constructor, getter, conditional, string, override, GUI, and others, etc by creative, its not a strict rule code.
GUI ASSIGNMENT: Connect Four Description Connect Four games are played on a vertical board which has seven hollow columns and six rows (Grid). Each column has a hole in the upper part of the board, where pieces are introduced. There is a window for every square, so that pieces can be seen from both sides.
In short, its a vertical board with 42 windows distributed in 6 rows and 7 columns. Connect Four is played by 2 Players. Both players have a set of 21 thin pieces (like coins); each of them uses a different cooler. The board is empty at the start of the game. Objective:
The aim for both players is to make a straight line of four own pieces; the line can be vertical, horizontal or diagonal.
How the game goes on:
Before starting, players decide randomly which of them will be the beginner; moves are made alternatively, one by turn.
Moves entail in placing new pieces on the board; pieces slide downwards from upper holes, falling down to the last row or piling up on the last piece introduced in the same column. So, in every turn, the introduced piece may be placed at most on seven different squares.
The winner is the first player who gets a straight line made with four own pieces and no gaps between them.
Therefore, in this assignment, we are going to create the Connect Four game described above. In this code, you can be creative with your game
Note: You can use any method you want in order to make the program work, be creative.
Connect Four - Alex Waiting for partner New Game Connect Four - Alex Waiting for partner New GameStep by Step Solution
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