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In MIPS assembly language, Create a program and takes a string input and tells the user if the string is a palindrome or not. -

In MIPS assembly language,

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Create a program and takes a string input and tells the user if the string is a palindrome or not. - Create your program in the palindrome.asm file. - Prompt the user to enter a word - Store the word in memory - Determine if the word is a palindrome or not - Display the word back to the user stating if it is or is not a palindrome. In the text area below walk me through the code step by step explaining how it works, what registers and memory are used. Example of the program running: Please enter a word: **** user input : racecar That is a palindrome -- program is finished running -- Reset: reset completed. Please enter a word: **** user input : noon That is a palindrome -- program is finished running -- Reset: reset completed. Please enter a word: **** user input : trashcan That is not a palindrom -- program is finished running

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