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IN THE FOLLOWING GAME, IMPLEMENT STEP 5, STEP 6 AND STEP 7, USING JAVA SCRIPT: : Step 1: In bulletSystem.js complete the function edges() by

IN THE FOLLOWING GAME, IMPLEMENT STEP 5, STEP 6 AND STEP 7, USING JAVA SCRIPT:

: Step 1: In bulletSystem.js complete the function edges() by looping over the bullets array and for each bullet check if it has left the screen. If it has, remove the specific bullet from the array. (Hint: Use splice() to remove the bullet from the array and think about how you splice from an array correctly). Remember: If you want to call a function or use any variable that belongs to the class you'll need to prefix it with the word "this". So in this case it would be: this.bullets.myFunction();

Step 2: In spaceship.js update the interaction() function and fill out the missing information in order to simulate the correct behavior in the system. When the left arrow is pressed the spaceship should move left, when the right arrow is pressed it should move right and so on. Please note that the spaceship won't move until you have completed the next step too.

Step 3: In spaceship.js update the move() function similarly to how the move() function works in asteroidSystem. Make sure you limit the velocity vector to maxVelocity so that the spaceship does not accelerate too much. Notice how, unless we fire the rockets in the opposite direction, the spaceship will keep moving. There is no friction in empty space.

Step 4: In sketch.js complete the isInside() function that takes the location of two circles and their diameters and returns true if they overlap, false otherwise. You could check it works, by creating a dummy circle around the mouse and checking if isInside() returns true.

Step 5: In sketch.js complete the checkCollisions() function so that you check collisions between the spaceship and all asteroids. Hint: You'll need to loop over all the asteroids and use the inInside() function you just programmed. If it returns true then you'll call the gameOver() function. If you've done things right, if the spaceship is hit by an asteroid the game will end. Check before proceeding.

Step 6: In sketch.js add more functionality to the checkCollisions() function to check if an asteroid has crashed onto earth. If you do things right then the game should end when that happens.

Step 7: In sketch.js add more functionality to the checkCollisions() function to check if the spaceship has collided with the earth and if it has it ends the game.

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