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In-Depth Activity Choose a game that you or someone you know plays a lot on a smartphone (for example, Candy Crush Saga, Fortnite, or Minecraft).
In-Depth Activity Choose a game that you or someone you know plays a lot on a smartphone (for example, Candy Crush Saga, Fortnite, or Minecraft). Consider how the game could be played using different interfaces other than the smartphone's. Select three different interfaces (for instance , tangible, wearable, and shareable) and describe how the game could be redesigned for each of these, taking into account the user group being targeted. For example, the tangible game could be designed for children, the wearable interface for young adults, and the shareable interface for older people. 1. Go through the research and design considerations for each interface and consider whether they are relevant for the game setting and what considerations they raise. 2. Describe a hypothetical scenario of how the game would be played for each of the three interfaces. 3. Consider specific design issues that will need to be addressed. For example, for the share- able surface would it be best to have a tabletop or a wall-based surface? How will the users interact with the game elements for each of the different interfaces by using a pen, finger- tips, voice, or other input device? How do you turn a single-player game into a multiple player one? What rules would you need to add? 4. Compare the pros and cons of designing the game using the three different interfaces with respect to how it is played on the smartphone. In-Depth Activity Choose a game that you or someone you know plays a lot on a smartphone (for example, Candy Crush Saga, Fortnite, or Minecraft). Consider how the game could be played using different interfaces other than the smartphone's. Select three different interfaces (for instance , tangible, wearable, and shareable) and describe how the game could be redesigned for each of these, taking into account the user group being targeted. For example, the tangible game could be designed for children, the wearable interface for young adults, and the shareable interface for older people. 1. Go through the research and design considerations for each interface and consider whether they are relevant for the game setting and what considerations they raise. 2. Describe a hypothetical scenario of how the game would be played for each of the three interfaces. 3. Consider specific design issues that will need to be addressed. For example, for the share- able surface would it be best to have a tabletop or a wall-based surface? How will the users interact with the game elements for each of the different interfaces by using a pen, finger- tips, voice, or other input device? How do you turn a single-player game into a multiple player one? What rules would you need to add? 4. Compare the pros and cons of designing the game using the three different interfaces with respect to how it is played on the smartphone
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