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Intro In this assignment you will implement the Ward Anisotropic BRDF . The Ward model uses a 2 D Gaussian function to map the angle
Intro
In this assignment you will implement the Ward Anisotropic BRDF
The Ward model uses a D Gaussian function to map the angle H makes with the surface directions u and v to the fraction of light reflected from the surfacefor a given viewing and lighting angle to the surface normal N
The Ward BRDF computes the following using the unitlength N L V H u and v vectors:
cos theta i cosine of the angle between N and L
cos theta r cosine of the angle between N and V
cos theta n cosine of the angle between N and H
cos theta u cosine of the angle between H and u
cos theta v cosine of the angle between H and v
And uses the following parameters:
uroughness roughness in the u surface direction.
vroughness roughness in the v surface direction.
The Ward BRDF looks like the following two renders. The left rendering has uroughness and vroughness The rendering on the right has uroughness and vroughness The specular color was set to
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