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JAVA Create a class called Invoice that a hardware store might use to represent an invoice for an item sold at the store. An Invoice

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JAVA

Create a class called Invoice that a hardware store might use to represent an invoice for an item sold at the store. An Invoice should include four pieces of information as instance variables - a part number (type string), a part description (type string), a quantity of the item being purchased (type int), and a price per item (type double). Your class should have a constructor that initializes the four instance variables. Provide a set and a get method for each instance variable. In addition, provide a method named getinvoiceAmount that calculates the invoice amount i.e. multiples the quantity by the price per item), then returns the amount as a double value. If the quantity is not positive, it should be set to 0. If the price per item is not positive, it should be set to 0.0. Write a test app named Invoice Test that demonstrates class Invoice's capabilities. Show a few running results in the word document

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