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JAVA PROGRAMMING: The Rectangle Class 1. Design a class for a rectangle 2. Have two double fields (Width and Height) 3. Default both Width and

JAVA PROGRAMMING:

The Rectangle Class

1. Design a class for a rectangle

2. Have two double fields (Width and Height)

3. Default both Width and Height to 1.

4. Create a NO-ARG constructor that creates a rectangle

5. Create another constructor that creates a rectangle and sets the two fields.

6. Besides your SETTERS and GETTERS and TOSTRING methods, create:

A) a method called getArea() that returns the area of the rectangle

B) a method called getPerimeter() that returns the perimeter of the rectangle

7. Draw the UML for the class.

8. Include a test program that creates to rectangles and and displays the width, height, area, and perimeter of each rectangle.

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