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Lab 01 Objectives: Familiarity with Eclipse IDE Java syntax, the String class Object oriented programming Task: Just another Zoo! We are looking for a basic

Lab 01 Objectives:

Familiarity with Eclipse IDE

Java syntax, the String class

Object oriented programming

Task: Just another Zoo! We are looking for a basic software to help manage a zoo. Version 1.0 of the software will create Java objects to represent the zoo itself, the zones/areas within the zoo, and the animals in each zone. With this software, zoo operators will be able to plan and track animals in each zone of the zoo as it makes progress and opens. Getting Started Create a new project in Eclipse, following the lab guidelines. Create the following new Java classes, in the default package:

(Use these names exactly!) Zoo.java Zone.java Animal.java Lab1.java

Place the Lab1.java class provided in the same default package within your project. Note that this code will not compile until you have completed the requirements of this lab. There will be syntax errors until all dependencies (classes and methods) are created and implemented. Lab1.java has a main method and will be the class to run our application. Follow the remaining instructions for each class in this lab in order to get your code to compile - do not change the Lab1.java class. Zoo This class will represent a Zoo object, which we will define as having: A name, represented as a String (i.e.: Animal Kingdom Zoo) Zones, stored as an array of Zone objects (i.e. Zone[]) A toString() method, which calls upon the toString() method in Zone.java to return as a String all needed information. An addZone(..) method, which takes as a parameter a Zone object and returns nothing. This class must have a constructor and getters and setters to accommodate its variables. Zone This class will represent a Zone object, which we will define as having: A name, represented as a String (i.e.: Tiger Zone) An array of Animal objects. A toString() method which returns a String representation of all animals in the zone An addAnimal(..) method, which takes as a parameter an Animal object and returns nothing. This class must have a constructor and getters and setters to accommodate its variables. Animal This class will represent an Animal object, which we will define as having: A name, represented as a String (i.e. Tigger) A type, represented as a String (i.e. Tiger) Whether or not the animal is Carnivorous. This will be represented as a boolean (i.e. true, for Tigger) A toString() method which returns a String representation of the animal object This class must have a constructor and getters and setters to accommodate its variables. As this lab is meant to review regular arrays in Java, no other data structure may be used to store the objects required. (No ArrayLists are permitted, for example).

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Output Once your code compiles, you will be able to examine the output of your program. The output of your program must match the format of the sample below. This sample is the result of running the Labl.java class with the given main method. Welcome to the "Animal Kingdom Zoo"! - - - - - - - - - - ---- Monkey Zone : - - - - >> Monkey - Bubbles the Chimp (Vegetarian) >> Monkey - Grape Ape (Vegetarian) Tiger Zone : - - - - - - - - - >> >> Tiger - Shere Khan (Carnivore) Tiger - Tigger (Carnivore) Lion Zone : >> Lion - Aslan (Carnivore) >> Lion - Simba (Carnivore) >> Lion - Christian (Carnivore) Elephant Zone : >> Elephant - Elmar (Vegetarian)

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