Question
Modify the variable token so that underscores are permitted in all but the first character and modify the literal token so that it accepts unsigned
Modify the variable token so that underscores are permitted in all but the first character and modify the literal token so that it accepts unsigned floating point literals. Assignments also should be modified to allow assignment to values that are should also floating point rather than just integers
Current C++ code:
parse.h // This file contains the function prototype of the parseName function whose body is defined in parse.cpp.
string parseName(stringstream& in);
parse.cpp // characters until the next whitespace and returns the name that those characters form.
#include #include #include using namespace std; #include "parse.h"
string parseName(stringstream& in) {
main.cpp #include
#include "expression.h" #include "subexpression.h" #include "symboltable.h" #include "parse.h"
SymbolTable symbolTable;
void parseAssignments(stringstream& in);
int main() { const int SIZE = 256; Expression* expression; char paren, comma, line[SIZE]; ifstream fin; fin = ifstream("input.txt"); if (!(fin.is_open())) { cout << "File did not open" << endl; system("pause"); return 1; } while (true) { fin.getline(line, SIZE); if (!fin) break; stringstream in(line, ios_base::in); in >> paren; cout << line << " "; try { expression = SubExpression::parse(in); in >> comma; parseAssignments(in); double result = expression->evaluate(); cout << "Value = " << result << endl; } catch (string message) { cout << message << endl; } } system("pause"); return 0; }
void parseAssignments(stringstream& in) { char assignop, delimiter; string variable; int value; do { variable = parseName(in); in >> ws >> assignop >> value >> delimiter; symbolTable.insert(variable, value); } while (delimiter == ','); }
char alnum;
string name = "";
in >> ws;
while (isalnum(in.peek()))
{ in >> alnum; name += alnum;
}
return name; }
operand.h
class Operand: public Expression {
public: static Expression* parse(stringstream& in);
};
operand.cpp
using namespace std; #include "expression.h" #include "subexpression.h" #include "operand.h" #include "variable.h" #include "literal.h" #include "parse.h"
Expression* Operand::parse(stringstream& in) {
char paren; int value;
in >> ws;
if (isdigit(in.peek())) {
in >> value; Expression* literal = new Literal(value); return literal;
} if (in.peek() == '(') {
in >> paren; return SubExpression::parse(in);
} else
return new Variable(parseName(in)); return 0;
}
subexpression.h
class SubExpression: public Expression {
public: SubExpression(Expression* left, Expression* right);
static Expression* parse(stringstream& in);
protected: Expression* left; Expression* right;
};
SubExpression.cpp
#include #include using namespace std; #include "expression.h" #include "subexpression.h" #include "operand.h" #include "plus.h" #include "minus.h" SubExpression::SubExpression(Expression* left, Expression* right) {
this->left = left; this->right = right;
} Expression* SubExpression::parse(stringstream& in) {
Expression* left; Expression* right; char operation, paren; left = Operand::parse(in); in >> operation; right = Operand::parse(in); in >> paren; switch (operation) {
case '+': return new Plus(left, right);
case '-': return new Minus(left, right);
} return 0; }
plus.h
class Plus: public SubExpression {
public: Plus(Expression* left, Expression* right): SubExpression(left, right) { } double evaluate() { return left->evaluate() + right->evaluate(); }
};
variable.h
class Variable: public Operand {
public: Variable(string name) { this->name = name; } double evaluate(); private: string name;
};
Variable.cpp
#include #include using namespace std; #include "expression.h" #include "operand.h" #include "variable.h" #include "symboltable.h" extern SymbolTable symbolTable;
double Variable::evaluate() {
return symbolTable.lookUp(name);
}
minus.h
class Minus: public SubExpression {
public: Minus(Expression* left, Expression* right): SubExpression(left, right) { } double evaluate() { return left->evaluate() - right->evaluate(); }
};
literal.h
class Literal: public Operand {
public: Literal(double value) { this->value = value; } double evaluate() { return value; } private: double value; }; expression.h class Expression { public: virtual double evaluate() = 0;
};
symbolTable.h
class SymbolTable {
public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable) const; private: struct Symbol { Symbol(string variable, double value) { this->variable = variable; this->value = value; }
string variable; double value; };
vector elements;
};
symbolTable.cpp
#include #include using namespace std; #include "symboltable.h"
void SymbolTable::insert(string variable, double value) { const Symbol& symbol = Symbol(variable, value); elements.push_back(symbol);
}
double SymbolTable::lookUp(string variable) const {
for (int i = 0; i < elements.size(); i++) if (elements[i].variable == variable) return elements[i].value; return -1;
}
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