Question
Need help with this assignment. Program is in C++. Could you also provide another maze in .txt file (look at the example below) Maze Goals
Need help with this assignment. Program is in C++. Could you also provide another maze in ".txt" file (look at the example below)
Maze
Goals: Understanding recursion
Design and implement an algorithm for solving a maze. Produce ASCII output indicating path.
The starter code can be downloaded from :
https://github.com/ajahanba/ass3-maze-starter (Links to an external site.)
The problem description is taken from Carrano Chapter 5 Problem 9 (Carrano Chapter 5, Problem 4 in 6th edition) which is linked to this assignment.
The maze is provided by a text file in the following format:
20 7 0 18 xxxxxxxxxxxxxxxxxx x x x xxxx x x xxxxx xxxxx xx x x xxxxx xxxxxxx xx x x x xx xx x x xxxxxxxxxx xx x xxxxxxxxxxxxxxxxxxxx
- The first 2 numbers are: width-of-maze, height-of-maze
- The next 2 numbers are: row-exit column-exit
- x represents wall
- space represents movable space
Unlike the textbook version, the entrance to the Maze is not specified as part of the maze.txt file but will be provided by Creature's location
When maze is printed, you should also add
- * part of the path to exit
- + visited square not part of the path to exit
When the solved maze is printed, you should get (without color)
Path: EEENNNEEEEEESEESSSEEENNNNN xxxxxxxxxxxxxxxxxx*x x x*******xxxx*x x xxxxx*xxxxx***xx*x x xxxxx*xxxxxxx*xx*x x x+****+++++xx*xx*x x xxxxxxxxxx+xx****x xxxxxxxxxxxxxxxxxxxx
Above maze has "red *" to indicate path, "green star" to indicate starting location and "+" to indicate explored areas that are not part of the final path to exit.
The ASCII representation of the maze is important for debugging, but does not have to be exactly as above. The Path string has to exactly match the solution.
You can assume that mazes will have less than 100 rows and 100 columns.
You need to submit ass3.zip with the following files in it. Put all the files below into a folder called "ass3", create a zip file of the folder and submit it. Do not submit executables or other files from IDE. See https://github.com/pisanorg/w/wiki (Links to an external site.) > "Creating a zip file" if you need to.
- maze.h, maze.cpp - modify as/if needed
- creature.h, creature.cpp - implement functions and modify as needed
- main.cpp - add your own tests
- maze.txt - original sample maze file (do not modify)
- maze1.txt, maze2.txt maze3.txt - 3 different mazes that your main.cpp uses to test your program
- output.txt - Shows the output from compiling and running your program on CSS Linux Labs. Can be generated using simplecompile.sh
- README.md - No need to make changes to the readme file
- simplecompile.sh - easy way to compile, test and run your program (you do not need to modify it)
- .clang-tidy - this style file is provided, you do not need to modify it but you can if you want to enable or disable additional checks.
- CMakeListsts.txt - used by CLion projects
Important: All the file names are in lowercase which may not be the default for your IDE. Configure your IDE to create lowercase files for classes.
Implement the following class functions in Creature class:
- Creature(int Row, int Col);
- // returns a string in the form of NNEEN // (where N means North, E means East, etc) string solve(Maze &Maze);
- bool atExit(const Maze &Maze) const;
- Go in a specific direction -- these 4 functions will be similar
- string goNorth(Maze &Maze);
- string goSouth(Maze &Maze);
- string goEast(Maze &Maze);
- string goWest(Maze &Maze);
-
// prints current location of creature, for example C(7,3) ostream &operator<<(ostream &out, const Creature &creature);
You may choose to have additional public or private functions as needed.
All functions in the .h file and in the .cpp files MUST have at least one line of documentation.
Your code should not go over 80 columns. Should not have to scroll left-right to read it.
Additional Requirements
- Add and change the tests as needed to fully test your code - use assert statements for testing, not just visual check of the output
- Your program should not require any keyboard input when running.
-
Generate a new output.txt file using (you can modify simplecompile.sh if needed)
$ ./simplecompile.sh > output.txt 2>&1
- Program compiles without warnings or errors with the following flags -Wall -Wextra -Wno-sign-compare
- You should not get any warnings from clang-tidy. You can modify .clang-options as needed, but have to explain each check you disabled in your README.md file. You cannot disable groups of tests (such as -google-* to disable all google style checks)
creature.h
#ifndef ASS3_CREATURE_H #define ASS3_CREATURE_H
#include "maze.h" #include
class Creature { public: friend ostream &operator<<(ostream &Out, const Creature &Creature);
private: int Row; int Col;
public: Creature(int Row, int Col); string solve(Maze &Maze); bool atExit(const Maze &Maze) const; string goNorth(Maze &Maze); string goSouth(Maze &Maze); string goEast(Maze &Maze); string goWest(Maze &Maze); };
#endif //ASS3_CREATURE_H
creature.cpp
#include "creature.h"
std::ostream &operator<<(std::ostream &Out, const Creature &Creature) { return Out; }
Creature::Creature(int Row, int Col) : Row(Row), Col(Col) {}
bool Creature::atExit(const Maze &Maze) const { return true; }
string Creature::solve(Maze &Maze) { string Path; return Path; }
string Creature::goNorth(Maze &Maze) { return "X"; }
string Creature::goWest(Maze &Maze) { return "X"; }
string Creature::goEast(Maze &Maze) { return "X"; }
string Creature::goSouth(Maze &Maze) { return "X"; }
maze.h
#ifndef ASS3_MAZE_H #define ASS3_MAZE_H
#include
using namespace std;
enum CELL { CLEAR, WALL, PATH, VISITED };
class Maze { friend ostream &operator<<(ostream &Out, const Maze &Maze); private: const static int MAX_SIZE = 100; char Field[MAX_SIZE][MAX_SIZE]; int Width, Height; int ExitRow, ExitColumn; public: explicit Maze(const string &FileName); bool isClear(int Row, int Col) const; void markAsPath(int Row, int Col); void markAsVisited(int Row, int Col); int getExitRow() const; int getExitColumn() const;
};
#endif //ASS3_MAZE_H
maze.cpp
#include
using namespace std;
ostream &operator<<(ostream &Out, const Maze &Maze) { for (int Row = 0; Row < Maze.Height; ++Row) { for (int Col = 0; Col < Maze.Width; ++Col) { Out << Maze.Field[Row][Col]; } Out << endl; } Out << endl; return Out; }
// For Clion, need the following line in CMakeLists.txt so maze.txt is found // at the same location as the cpp files // # need to load data files from current directory as cpp files // set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) Maze::Maze(const string &FileName) { ifstream InFile; InFile.open(FileName); if (!InFile) { cout << "Unable to open file"; exit(1); // terminate with error } InFile >> Width >> Height; InFile >> ExitRow >> ExitColumn; string Str; getline(InFile, Str); for (int Row = 0; Row < Height; ++Row) { for (int Col = 0; Col < Width; ++Col) { InFile.get(Field[Row][Col]); // cout << Row << ", " << col << ": " << field[Row][col] << endl; } getline(InFile, Str); }
}
int Maze::getExitRow() const { return ExitRow; }
int Maze::getExitColumn() const { return ExitColumn; }
bool Maze::isClear(int Row, int Col) const { return Field[Row][Col] == ' '; }
void Maze::markAsPath(int Row, int Col) { Field[Row][Col] = '*'; }
void Maze::markAsVisited(int Row, int Col) { Field[Row][Col] = '+'; }
main.cpp
#include
#include "creature.h" #include "maze.h"
void test() { Maze M("maze.txt"); // cout << m << endl; Creature C(4, 4); cout << "Path: " << C.solve(M) << endl; cout << M << endl; } int main() { test(); cout << "Done!" << std::endl; return 0; }
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started