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need to make a java program using Swing or JavaFX. Its a pretty simple game overall, you choose a character class and then fight an

need to make a java program using Swing or JavaFX. Its a pretty simple game overall, you choose a character class and then fight an enemy (like a dragon). If you lose you get some gold, and get put to a shop to buy some items to power yourself up. Once you're strong enough you would win and the game would end. Needs 4 screens, one battle screen, one armory, one character screen and a start game screen/title screen. Needs to use a timer function as well as random number generation/image text in transcribed

Marking Rubric: SAAD Marks (10 10% Generic Marks (25 10% Class Diagram (Revised to match submission 590 590 590 Program and SAAD done to specification (i.e. no logic, syntax or validation errors, correct output, all project specific categories and the SAAD component earned a min of 60% each Efficiency / finesse (e.g. large segments of code that could be shorter, unnecessary code duplication, code not encapsulated in functions, etc Code is well commented as to functionality, structures, formulas, etc. Formatting and layout of source code is consistent The user interface is functional, appropriate and easy to use. Output is well formatted and easy to follow Proiect Specific Marks (55 5% 5% 5% 10% Error checking validation Uses random number generation Uses a timer and timer handler (not threads Uses a multi-parameter constructor to populate at least some of the properties ofa 10% 10% 5% 590 ame character obiect using data taken from the user interface at runtime Use of Aggregation (the "has a" relationshi Use of Inheritance (the "is a" relationship) Use of abstraction- class(s Use of abstraction - method(s Research Component Marks (10) * 10% Economy - gold may be earned or lost in battle and is used for purchases at the armo TOTAL 100% Marking Rubric: SAAD Marks (10 10% Generic Marks (25 10% Class Diagram (Revised to match submission 590 590 590 Program and SAAD done to specification (i.e. no logic, syntax or validation errors, correct output, all project specific categories and the SAAD component earned a min of 60% each Efficiency / finesse (e.g. large segments of code that could be shorter, unnecessary code duplication, code not encapsulated in functions, etc Code is well commented as to functionality, structures, formulas, etc. Formatting and layout of source code is consistent The user interface is functional, appropriate and easy to use. Output is well formatted and easy to follow Proiect Specific Marks (55 5% 5% 5% 10% Error checking validation Uses random number generation Uses a timer and timer handler (not threads Uses a multi-parameter constructor to populate at least some of the properties ofa 10% 10% 5% 590 ame character obiect using data taken from the user interface at runtime Use of Aggregation (the "has a" relationshi Use of Inheritance (the "is a" relationship) Use of abstraction- class(s Use of abstraction - method(s Research Component Marks (10) * 10% Economy - gold may be earned or lost in battle and is used for purchases at the armo TOTAL 100%

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