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Objective To become familiar with the Booch Method of object-oriented design Assignment Draw UML diagrams for the Music Player application that you wrote Use Cases

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Objective To become familiar with the Booch Method of object-oriented design Assignment Draw UML diagrams for the Music Player application that you wrote Use Cases for in your last assignment. You may discover missing classes, properties and operations. You should include these in your design You may want to use ArgoUML for this assignment. However, you can also draw the diagrams out by hand and submit a ZIP of either scanned PDFs or photographed JPEG images. If you submit JPEG images please ensure that they are of sufficient resolution that your handwriting is clear

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