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! ! ! ONLY HELP WITH PART B ! ! ! Guide on what should connect to what and how the circuit needs to run.

!!!ONLY HELP WITH PART B!!! Guide on what should connect to what and how the circuit needs to run. Task Description
For this assignment, you are required to implement a simple simulation of a
snack/vending machine. The snack machine is a 8x8 grid where the left to right diagonal is reserved for
the claw to retrieve snacks. Snacks are selected by inputting a top (T) and left
(L) number. Snacks that are missing are tagged with an X.
The snack machine has two inputs:
Input 1(T) represents the Top number (0-7).
Input 2(L) represents the Left number (0-7).
Requirements:
The snack machine can only vend where there are snacks (across locations 1,
3,6, and 7). Snack slots 2,4 and 5 are currently empty and the venting machine
will not work if these locations are selected. The snack machine will vend if L =
0,1,3,6, or 7, T =0,1,3,6, or 7, and L != T. Any other combination of L and T
values will result in a vending error and no snack will be vended.
Example 1: If Left (L) is 1 and the Top is (7), the snack at (1,7) is
successfully vended. Example 2: The Left (L) is 2 and the Top (T) is 4. However, there is no
snack at (2,4) and there is a vending error. No snack was released.
Note: These are just a few examples. There are (many) more cases that
result in successful or unsuccessful snack vending. Your circuit must
correctly show a successful or unsuccessful vending for each possible
case.
For this assignment, the Left number (L) will be represented by three inputs (3
bits). The three L inputs are named as L1, L2, and L3. The table below shows
the assignment of bits to each L value for L1, L2, and L3.
For this assignment, Top number (T) will be represented by three inputs (3 bits).
The three T inputs are named as T1, T2, and T3. The table below shows the
assignment of bits to each T value for T1, T2, and T3.
L and T Inputs. Part A:
The implementation for this part must use only the three basic logic gates
(AND, OR, NOT).
Each AND gate and each OR gate can have only 2 inputs.
Each NOT gate can have only 1 input.
No other logic gates or circuits are permitted to be used in your circuit
for Part A.
You are required to implement a circuit where the user (you) can input a value
for the Left number (L) using value (L1, L2, and L3) and a Top number (T) using
value (T1, T2, and T3).
The circuit decodes the L1, L2, L3 and T1, T2, T3 values using a decoder (see
lecture notes) made up of only the permitted logic gates to determine if the
requirements for vending a snack are met (see the requirements section on
page 2). The output pin must be labelled Successful which is lit if L =0,1,3,6, or 7, T
=0,1,3,6, or 7, and L != T. The output pin is not lit for any other combination
values of L and T.
Part B:
For this part, the snack machine has an alert mechanism that notifies the
vending machine company if a certain number (N) of unsuccessful vending
errors happen. People are pushing the wrong numbers either requesting lots
of missing snacks (maybe the most popular snacks are missing) or straining
the claw by requesting the locations the claw is using.
A vend error is when the snack machine tries to vend from an empty snack slot,
or if the vending input is in the same space as the claw (e.g., L=3, T=3).The number N ranges from 1 to 7 and must be set via a combination of
three separate inputs: N1, N2, and N3. An N value of 0 is not allowed
and you need to set N to be non-zero (1..7) before setting the numbers for
L and T. Note: In LogisimUsing the same circuit file containing Part A, add additional circuitry to coun
how many successful and unsuccessful venting actions have been made. Each
time a successful vending action is made, add 1 to the number of successful
vending actions. Each time an unsuccessful vending action is made, add 1 to
the number of unsuccessful vending actions. Vending Error shutdown (Vending machine no longer works):
If the number of unsuccessful vending actions is equal to N, then an LED
labelled Vending shutdown is lit, and the circuit is permanently locked. No
matter the changes to the input after this happens, the Vending shutdown
LED will remain lit and cannot be turned off. Successful vending actions:
If 2 successful vending actions are made (and if the vending machine
circuit is not yet permanently locked),
the total number of unsuccessful vending actions is reset to 0
the total number of successful vending actions is reset to 0. Note:
For Part B you will need to add a button that is pressed by you after the Left
number (L) and Top number (T) values have been entered. This is to avoid
counting while you are adjusting the input pins for the L and T values (L1, L2,
L3, T1, T2, and T3).
For Part B you may use only the following:
The three basic logic gates (AND, OR, NOT). Each AND gate and
each OR gate can have only 2 inputs. Each NOT gate can have only 1
input.
The counter (3 bit, no wrap around) circuit from the Logisim circuit library.
The comparator (3 bit, un
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