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Put the letter of the text next to the best matching description. Each item is worth 2 points. An instance of a class a)

   

Put the letter of the text next to the best matching description. Each item is worth 2 points. An instance of a class a) Abstraction b) Allocation Bundling data, and the functions that use them, as a single unit c) Composition L) Describes a has-a relationship d) const e) Constructor ) Describes an is-a relationship f) Deallocation Provides a way to react to unusual circumstances in a program g) Destructor h) Deque Allows a pointer of a base class to be type-compatible with a pointer to a derived class i) Dynamic ) A constructor with parameters or adding two Dice class instances, for example, requires j) Encapsulatio Properly freeing up memory that is no longer necessary n Activate Wind n 10ly that is no longer necessary k) Exception Holds the address of where a piece of data is stored in memory 1) Inheritance ) Representing the essential features of an object or concept while omitting the details m) Main n) Map Type of array whose size/capacity can change. o) Memory Leak The function called whenever an instance of a class is created. p) NULL q) Pointer Allows a single function or data structure to be used with any datatype. r) Polymorphism Members of a class which may be accessed from outside the class; e.g., within main() s) Private t) Public Members of a class which may only be accessed directly from within its class definition. u) Object ) A special pointer which allows an object of a class to point to itself. v) Overloading w) Reference ) Keyword which guarantees that a parameter or variable cannot be changed. x) Template ) Function called when delete is called on an object, or when the object goes out of scope. y) this z) VectorWindows ) Losing the address of a pointer that points to dynamic memory causes a z) Vector Losing the address of a pointer that points to dynamic memory causes a The packing of data and functions operating on that data into a single component and restricting the access to some of the object's components.

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