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PLEASE ANSWER IN C LANGUAGE Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to

PLEASE ANSWER IN C LANGUAGE

Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a VendingMachine variable that performs the following operations:

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current file aslo shown as follow

VendingMachine.c:

#include

#include "VendingMachine.h"

VendingMachine InitVendingMachine(){ VendingMachine newVM; newVM.bottles = 20; return newVM; }

VendingMachine Purchase(int amount, VendingMachine vm){ vm.bottles = vm.bottles - amount; return vm; }

VendingMachine Restock(int amount, VendingMachine vm){ vm.bottles = vm.bottles + amount; return vm; }

int GetInventory(VendingMachine vm){ return vm.bottles; }

void Report(VendingMachine vm){ printf("Inventory: %d bottles ", vm.bottles); }

Current file: main.c - Load default template... 7.6 LAB 1-2: Vending machine Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a VendingMachine variable that performs the following operations: - Purchases input number of drinks - Restocks input number of bottles - Reports inventory VendingMachine.h contains the struct definition and related function declarations. VendingMachine.c contains related function definitions. A VendingMachine's initial inventory is 20 drinks. Ex: If the input is: 52 the output is: Inventory: 17 bottles File is marked as read only Current file: VendingMachine.h \ulcorner \begin{tabular}{r|r} 1 & typedef struct VendingMachine_struct \{ \\ 2 & int bottles; \\ 3 & \} VendingMachine; \\ 4 & \\ 5 & VendingMachine InitVendingMachine (); \\ 6 & VendingMachine Purchase(int amount, VendingMachine vm); \\ 7 & VendingMachine Restock(int amount, VendingMachine vm); \\ 8 & int GetInventory(VendingMachine vm); \\ 9 & void Report(VendingMachine vm); \\ 10 & \end{tabular}

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