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Please follow the steps to write a small project in kotlin This is the code that was done before: Step 1 : Create Player Interface

Please follow the steps to write a small project in kotlin
This is the code that was done before:
Step 1: Create Player Interface and Concrete Player Classes
// Player.kt
interface Player {
val currentHP: Int
val identity: String
}
class Lord(override val currentHP: Int =5) : Player {
override val identity: String = "Lord"
}
class Loyalist(override val currentHP: Int =4) : Player {
override val identity: String = "Loyalist"
}
class Spy(override val currentHP: Int =3) : Player {
override val identity: String ="Spy"
}
class Rebel(override val currentHP: Int =3) : Player {
override val identity: String = "Rebel"
}
Step 2: Modify General Class to Implement Decorator Pattern
// General.kt
class General(val player: Player) : Player by player {
// Removed currentHP property
// Updated to delegate properties to the underlying player object
init {
println("General ${player.identity} created.")
println("${player.identity} ${player.identity}, a ${player.identity}, has ${player.currentHP} health point.")
}
}
Step 3: Extend GeneralFactory for Creating Different Players
// Factory.kt
object GeneralFactory : GeneralFactory(){
override fun createPlayer(n: Int): Player {
return when (n){
4-> Lord()
5-> Loyalist()
6-> Rebel()
7-> Spy()
else -> throw IllegalArgumentException("Invalid player number: $n")
}
}
}
object LordFactory : GeneralFactory(){
override fun createPlayer(n: Int): Player {
return when (n){
4-> Lord()
else -> throw IllegalArgumentException("Invalid player number for Lord: $n")
}
}
}
// Other factories (LoyalistFactory, RebelFactory, SpyFactory) can be similarly implemented
Step 4: Modify GeneralManager to Handle Single Lord
// GeneralManager.kt
class GeneralManager {
fun createGenerals(numPlayers: Int){
println("Creating $numPlayers players:")
for (i in 4..numPlayers +3){
val player = GeneralFactory.createPlayer(i)
// You can modify the output according to your needs
}
println("Total number of players: $numPlayers")
}
}
// Inside main function
fun main(){
val manager = GeneralManager()
manager.createGenerals(10)
}
Step 5: Implement Adapter for GuanYu Class
// Existing class
class GuanYu {
val maximumHP =4
}
// Adapter class
class GuanYuAdapter(private val guanYu: GuanYu) : Player {
override var currentHP: Int = guanYu.maximumHP
override val identity: String = "Guan Yu"
// Optionally, you can implement methods specific to GuanYu if needed
}
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