Question: Please help! help me fill out the missing procedures to complete the code. This is MASM Assembly with the Irvine library INCLUDE Irvine 3 2

Please help!
help me fill out the missing procedures to complete the code.
This is MASM Assembly with the Irvine library
INCLUDE Irvine32.inc
.data
; Define predefined words
wordsArr DWORD "word1", "word2", "word3", "word4", "word5", "word6", "word7", "word8", "word9", "word10", "custom1", "custom2", "custom3", "custom4", "custom5"
wordsCount DWORD 15
; Other constants
maxWordLength DWORD 15
maxAttemptsLetter DWORD 5
maxAttemptsWord DWORD 3
.code
main PROC
call displayRules
call mainMenu
call startGame
call endGame
exit
main ENDP
displayRules PROC
; Display the rules of the game
; You can use WriteString or WriteConsole for this
ret
displayRules ENDP
mainMenu PROC
; Display the main menu and get user choice
; You can use ReadChar or ReadString for user input
ret
mainMenu ENDP
startGame PROC
; Select a word from the predefined list
; Initialize variables for game state
; Enter the game loop
ret
startGame ENDP
gameLoop PROC
; Display current game state
; Allow user to guess a letter or the word
; Check if the guessed letter/word is correct
; Update game state
; Repeat until the game is won or lost
ret
gameLoop ENDP
displayProgress PROC
; Display the current progress of the game
; This includes displaying underscores for unguessed letters and revealing guessed letters
ret
displayProgress ENDP
endGame PROC
; Inform the user if they won or lost
; Display the correct word if they lost
ret
endGame ENDP
; Define other necessary procedures here...
END main
1. Display Rules (displayRules)
- This procedure is responsible for showing the rules of the hangman game to the user. You can use `WriteString` or `WriteConsole` functions to display the rules. It ensures that users understand the game's mechanics before proceeding to the main menu.
2. Main Menu (mainMenu)
- In this procedure, you'll display the main menu options to the user and prompt them to make a choice. You can use `ReadChar` or `ReadString` to get input from the user. The menu typically includes options like "Start Game", "View Scores", "Exit", etc.
3. Start Game (startGame)
- This procedure initiates the game. It selects a word for the user to guess from the predefined list of words. It also initializes variables for tracking game state, such as the number of attempts left for guessing letters and the word.
4. Game Loop (gameLoop)
- The game loop is where the main gameplay takes place. It displays the current game state, allows the user to guess a letter or the entire word, checks if the guess is correct, updates the game state accordingly, and repeats until the game is won or lost.
5. Display Progress (displayProgress)
- This procedure is responsible for showing the current progress of the game to the user. It displays underscores for unguessed letters and reveals guessed letters. This helps the user track their progress in guessing the word.
6. End Game (endGame)
- After the game loop ends (either by winning or losing), this procedure informs the user of the outcome. If the user loses, it also displays the correct word. It ensures a proper conclusion to the game session.

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