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Please just in basic c. not c++: with only the following heather files. #include just basic c. thank you 2 The Game of Life (45

Please just in basic c. not c++: with only the following heather files. #include just basic c. thank you

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2 The Game of Life (45 points) Submit your pseudo-code for this problem Imagine a world of organisms living in a two-dimensional cell grid of size nxm. Each organism can only occupy a single cell. Each cell, except those at the boundaries (the edge of the world), has exactly eight neighboring cells (up, down, left, right, and four diagonals). The cells at the boundaries have less than eight neighboring cells. The world evolves from one generation to the other using the following rules: 1. Any organism with fewer than two neighbors (a neighbor is an organism that lives in a neighboring cel) dies (out of lonelinss) 2. Any organism with more than three live nelghbors dies (overcrowding) 3. Any organism with two or three live neighbors lives on to the next generation 4. Any vacant cell with exactly three live neighbors becomes occupied by a new organism (birth) Write a C program that plays the game of life. Your program should: 1. Read an initial world configuration from a file world.txt. The world is of size 10x10. 2. Evolve the world to the next generation 3. Display the old and new world generation on screen . Ask the user if he/she wants to continue evolution to the next generation 5. Display a message if the entire world is extinct You should ignore the cells at the boundary of the world since the do not have enough neighbors to play the game For a modular design, you should use the following functions

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