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Problem Statement The Monte Carlo (MC) method is a probabilistic model or simulation with a wide range of applications. In this Project you will create

Problem Statement

The Monte Carlo (MC) method is a probabilistic model or simulation with a wide range of applications. In this Project you will create a program such that it applies Monte Carlo to compute (approximate) the area of some planar figures. The figure in question is encased into a reference domain that is, another figure with known area, usually a square or a rectangle.

As an example we see above a circle inscribed in a square (Figure 1). The radius of the circle is 1, then the side of the square is 2, its area is 4. The problem of finding the circular area is the same as finding the value of PI. Even if we know nothing about this constant, the MC algorithm can estimate the area with any given accuracy.

In the MC algorithm we generate a large number of random points from the encasing domain and we keep counting how many of the selected points belong to the figure of unknown area. The underlying hypothesis is that the random points are distributed evenly over the reference domain, thus we can expect that the ratio (Area of Circle) / (Area of Square) is approximately the same as the ratio (# of points in the Circle) / (# of points in the Square).

In general, the MC area formula runs as follows

(*) A figure ( P figure / P reference ) * (A reference)

where

A figure is the unknown area of the given figure,

A reference is the area of the encasing reference domain,

P figureis the number of points counted in the given figure,

P reference is the total number of points generated in the reference domain.

Another interpretation makes the method quite an intuitive one. Imagine that our shape is drawn upon a target board, and a large number of random shots fired at the board. If, say half of the shots hit the shape, we may reasonably take the shapes area about half of that of the entire board.

In this project you have to write a program such that it makes four experiments with the MC application.

Experiment 1

Encasing reference domain: unit square [0, 1] x [0, 1]

Figure of unknown area: the triangle cut from the unit square by the line y = 2 - 0.5 x (note that the slope is available in Java as Math.sqrt(0.5) or Math.pow(2, -0.5)) (see

Figure 2)

(1, 2 -0.5 )

(1, 0)

(0, 0)

Figure 2

Experiment 2

Encasing reference domain: square [-1, 1] x [-1, 1]

Figure of unknown area: the inscribed circle of radius 1 (see Figure 1)

Experiment 3

Encasing reference domain: unit square [0, 1] x [0, 1]

Figure of unknown area: the region under the parabola arc y = x2 (see Figure 3)

Figure 3

Experiment 4

Encasing reference domain: rectangle [0, ] x [0, 1]

Figure of unknown area: the region under the arc of the sin (x) function (see Figure 4) (You do not have to construct the window of Figure 4, this is not a JOptionPane window).

Figure 4

Analysis and Requirements

The analysis phase of software development describes the logical structure of the problem in a way which helps us to plan (design) a solution.

We make the following simple observations.

The logic of the MC iteration is the same for all Experiments as follows:

At each turn of the iteration a new random point is selected from the reference domain

A boolean formula for an if statement is needed to check if the selected point is in the contained figure (different Experiments require different booleans)

A nested if-else-if logic is needed within the loop to determine the boolean formula for the current Experiment

Two counter variables are needed to count the total number of points and the number of points in the figure (the hits)

The total counter is always updated at every turn, hits is updated only if the boolean mentioned above allows

The random coordinates of a point are best generated by two calls of Math.random( ). These values are between 0 and 1, modification of the coordinates are needed in some Experiments.

In each turn of the loop the rate P_figure/P_reference and the approximate area is computed as described in formula (*)

The error is computed as the absolute difference of the approximate area and the exact area; the loop is terminated if the error less than the tolerance

After the loop an output message showing the results is displayed on a JOptionPane window

The necessary input values are the reference area and the exact area of the contained

figure

The input varies for different Experiments

Before the loop starts for a chosen Experiment, a switch logic is required to assign the input to the variables used in the loop

Given the coordinates x = Math.random, y = Math.random, the boolean formulas in order of Experiments 1 4 are as follows

y

(2*x -1)*(2*x -1 ) + (2*y-1)*(2*y - 1)

y

y

Input

Values for refArea and exact are assigned in a switch according to the selected

Experiment. The values are predetermined by Figures 1 4.

A value for tolerance (a power of 10) is solicited from the user, either on the console or on an input window, or you may directly assign it to the variable. Tolerance should be 1E-9 or less.

Output

Output is a report providing the result for the last choice of input values. Output shall be displayed on a JOptionPane window, see Figure 9

Design

The algorithm is clarified in the Analysis phase

Report requirements: See the output windows and additional requirements in the implementation phase

Program Design: For this project you shall design a single class which contains all the necessary data and operations needed for computations.

The suggested class name is MC_Experiments. You must decide upon the necessary import(s).

In the main method

Declare numeric variables for tolerance, reference area, exact area, x coordinate, y coordinate, error, total points counter, hit points counter (choose the types correct), a char type variable for the first character of an input string; string variable will also be needed for title text, message text etc.

Open a JOptionPane confirm dialog (see Figure 5)

Figure 5

for No answer the message of Figure 6 appears and the program terminates

-

Figure 6

For Yes answer an input dialog solicits an Experiment (Figure 7)

Figure 7

Input is validated, for null or empty string see Figure 8

Figure 8

For an acceptable input (see input 2 in Figure7) extract the character of index 0 from the input string, save it in a char type variable named theCase

Apply a switch statement controlled by theCase. There are four cases in the switch and a default; in the cases assign the variables refArea and exact the relevant

The default case takes care about a wrong character (other than 1, 2, 3, 4), it prints to the console the message

Wrong character for case number, the program terminates

Run a do while loop as explained in the Analysis

pseudo-code for the loop

1. before the loop declare a boolean variable condition, reset the counters total and hits to 0

2. do

update total

call Math.random to choose coordinates x and y randomly use if else logic such that depending on theCase assign condition the relevant boolean expression, see the listing in the Analysis section if condition true update the counter hits compute the approximate area according to formula (*)

compute error

while

error greater than tolerance

The sample output is shown below (Figure 9)

Figure 9

Just for the case of Experiment 4 for you shall add one more loop to the code. The exact area below the sinus arc (and below the parabola arc, Experiment 3) needs integration, therefore it may not come as easy as the other two. The purpose of the added loop is a justification that value 2 is correct for that sin area.

Create a single if statement to make sure that Experiment 4 is considered, reset the hits counter to 0, set up a for loop that iterates 100,000,000 times, the code in the loop is the same as the one in the do-while (except the if-logic is not needed, we know which booelan applies)

After the loop, you print a message to the console showing the approximate area, see the template below

for loop approximation of the sin area with one hundred million iteration

2.0001651775037494

Implementation, Requirements

Variable names hinted above in the description. You may declare additional variables if needed.

Java skills beyond Chapter 4 in starting out in Java 6th edition not accepted

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t Paint Times New Ro 12 A A Aa Paragraph d apply the Roftware development pha es (DOiO fundamental programming alporithms (a) Recognize and apply the various input and output devi in programming (c) Recognize d apply the control structures Objective la completing this prsirstyou will gain experience with the following Java faatures Definition of a Ja Variables JOptionezaoedialog boxes for input and output The Math class The String class if and switch statement or loops Random selection Arithmetic express and data manipulations Problem Statement The Monte Carlo MC)mathod probabilistic model imulation with a wide range of In this Project will create uch that it applies Monte Calo to compute approximate the planar figures. The figure in question is eneakad into a reference domain that is, another figure with known area, usually a square or a reetangle. Aab AaBbCcD 11 No S above circle ibed square Fi The radiva of the circle l, the side of the square is2, its area is 4. The problem of finding the cincular area is the then finding the valu PIL. Ev if we know nothing about this conatart, the MC algorithm can estimate the area with any givea accuracy In the MC alERtithm generate a large number of rand points from the encasing domain and we keep courting how many of selected point belong to the figure ofunkmown area. The the underlying hypotheaia is that the nandom points distributed evenly the reference domain, expect that the ratio Area of C le) (Area Square) as the ratio (A of point in the Circle) /(Hofpoints in the Square). In general, the MC A figure s (Pfisure/Preference *(A reference) A figure is the unknown area of the riven figure. A refervnee is the area of the ancaking reference domain, P ngure is the wamber of points counted in the given figure, P is the total number of pointa gawarated in the refereece doemain. Another interpretation makes the method quite Lmagine that shape target board, andalarge number of rand shots fired at the boaad.If shots hit the way reasorably take the hape about half of that of the entire board. in this proinst you have to write a program such that it makes four experiments with the MC t Paint Times New Ro 12 A A Aa Paragraph d apply the Roftware development pha es (DOiO fundamental programming alporithms (a) Recognize and apply the various input and output devi in programming (c) Recognize d apply the control structures Objective la completing this prsirstyou will gain experience with the following Java faatures Definition of a Ja Variables JOptionezaoedialog boxes for input and output The Math class The String class if and switch statement or loops Random selection Arithmetic express and data manipulations Problem Statement The Monte Carlo MC)mathod probabilistic model imulation with a wide range of In this Project will create uch that it applies Monte Calo to compute approximate the planar figures. The figure in question is eneakad into a reference domain that is, another figure with known area, usually a square or a reetangle. Aab AaBbCcD 11 No S above circle ibed square Fi The radiva of the circle l, the side of the square is2, its area is 4. The problem of finding the cincular area is the then finding the valu PIL. Ev if we know nothing about this conatart, the MC algorithm can estimate the area with any givea accuracy In the MC alERtithm generate a large number of rand points from the encasing domain and we keep courting how many of selected point belong to the figure ofunkmown area. The the underlying hypotheaia is that the nandom points distributed evenly the reference domain, expect that the ratio Area of C le) (Area Square) as the ratio (A of point in the Circle) /(Hofpoints in the Square). In general, the MC A figure s (Pfisure/Preference *(A reference) A figure is the unknown area of the riven figure. A refervnee is the area of the ancaking reference domain, P ngure is the wamber of points counted in the given figure, P is the total number of pointa gawarated in the refereece doemain. Another interpretation makes the method quite Lmagine that shape target board, andalarge number of rand shots fired at the boaad.If shots hit the way reasorably take the hape about half of that of the entire board. in this proinst you have to write a program such that it makes four experiments with the MC

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