Question
program in c for ConnectN- Most basic and easy way Write a program to implement the game connect-n. Connect-n is like Connect-4 but the size
program in c for ConnectN- Most basic and easy way
Write a program to implement the game connect-n. Connect-n is like Connect-4 but the size of the board the number of pieces in a row needed to win are user parameters. If you have never played Connect-4 before you can play it here: https://www.mathsisfun.com/games/connect4.html. The basic gist of the game is that each player takes a turn dropping one of their pieces into a column. Pieces land on top of pieces already played in that column. Each player is trying to get n pieces in a row either veritcally, horizontally or diagonally. The game ends if either player gets n pieces in a row or the board becomes full.
Additional Details
Your program should accept 3 command line parameters:
The number of rows on the board
The number of columns on the board
The number of pieces in a row needed to win
It is ok if the number of pieces in a row is larger than what can fit on a board
For example on a 3 X 3 board it is ok for the number of pieces in a row needed to win to be 100
If the user does not enter enough arguements, too many arguements or invalid values your program should show the user how to call your program and then terminate
You may find exit here
Player 1's pieces are represented by X
Player 2's pieces are represented by O
Capital Oh, not zero
Player 1 always plays first
If the user enters an invalid play your program should continue to ask them for input until valid input is entered
After the game is over a winner should be declared if there is one and if there is no winner a tie should be declared
You must split your code into at least 2 different .c files
I personally had 4
You must submit a Makefile that will compile your program
The executable created by this Makefile should be named connectn.out
Assumptions
Input will not always be valid
If invalid input is entered on the command line your program should show the user how to use the program and then quit
If invalid input is entered when the program is running your program should continue to ask for input until valid input is entered
Valid Input
Number of rows
An integer greater than 0
Number of columns
An integer greater than 0
Number of pieces in a row needed to win
An integer greater than 0
User Move
An integer specifying a column between 0 and the number of columns - 1 that is not already full
Hints
This is our first large program. It took me about 300 lines of code to complete it
You will want to break your problem down into logical steps before begninning on it.
Each of these steps will become a function
Each of these steps might have steps within them so you should create functions here as well to help break down the problem even farther
Once you get to small enough step go ahead and solve it
Here are some of the functions I had in my program
read_args
create_board, print_board, destroy_board
play_game, get_play, play_is_valid
game_over, game_won, row_win, col_win, diag_win, right_diag_win, left_diag_win
reqs:
Program must compile with both -Wall and -Werror options enabled
Submit only the files requested
Use doubles to store real numbers
Print all doubles to 2 decimal points unless stated otherwise
NEW: Your submission must consit of at least two .c files and one .h file
Examples
User input has been underlined to help you differentiate between what the user is entering and what the program is ouputting. You do not need to underline anything.
Example 1
./connectn.out Not enough arguments entered Usage connectn.out num_rows num_columns number_of_pieces_in_a_row_needed_to_win
Example 2
./connectn.out 1 2 3 4 5 Too many arguments entered Usage connectn.out num_rows num_columns number_of_pieces_in_a_row_needed_to_win
Example 3
./connectn.out 3 3 3 2 * * * 1 * * * 0 * * * 0 1 2 Enter a column between 0 and 2 to play in: 0 2 * * * 1 * * * 0 X * * 0 1 2 Enter a column between 0 and 2 to play in: 1 2 * * * 1 * * * 0 X O * 0 1 2 Enter a column between 0 and 2 to play in: 0 2 * * * 1 X * * 0 X O * 0 1 2 Enter a column between 0 and 2 to play in: 0 2 O * * 1 X * * 0 X O * 0 1 2 Enter a column between 0 and 2 to play in: 0 Enter a column between 0 and 2 to play in: 0 Enter a column between 0 and 2 to play in: -2 Enter a column between 0 and 2 to play in: 4 Enter a column between 0 and 2 to play in: 1 2 O * * 1 X X * 0 X O * 0 1 2 Enter a column between 0 and 2 to play in: 2 2 O * * 1 X X * 0 X O O 0 1 2 Enter a column between 0 and 2 to play in: 2 2 O * * 1 X X X 0 X O O 0 1 2 Player 1 Won!
Example 4
./connectn.out 1 2 3 0 * * 0 1 Enter a column between 0 and 1 to play in: 0 0 X * 0 1 Enter a column between 0 and 1 to play in: 1 0 X O 0 1 Tie game!
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