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Programming Guidelines: Create one of the following ideas using the Strategy Design Pattern.Score Calculations: Update the Score/Game info singleton code from week 2 to use

Programming Guidelines:

Create one of the following ideas using the Strategy Design Pattern.Score Calculations:

Update the Score/Game info singleton code from week 2 to use the strategy design pattern to calculate the user's game score differently based on some kind of

The change can either be a power up, a location (zone), time-based.

AI: Someone is following me:

Create three game objects (cube, sphere, and cylinder).

These objects will move around when the main camera is not looking at them. All three will have different strategies when it comes to moving, so you will need three different moving algorithms.

This project has to work in Unity3D.

Your Strategy interface/class will NOT extend the MonoBehaviour class.

Your concrete strategy classes will NOT extend the MonoBehaviour class.

All code will be done in C#

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