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public class Game { private Parser parser; private Room currentRoom; /** * Create the game and initialise its internal map. */ public Game() { createRooms();

public class Game { private Parser parser; private Room currentRoom; /** * Create the game and initialise its internal map. */ public Game() { createRooms(); parser = new Parser(); }

/** * Create all the rooms and link their exits together. */ private void createRooms() { Room outside, theater, pub, lab, office; // create the rooms outside = new Room("outside the main entrance of the university"); theater = new Room("in a lecture theater"); pub = new Room("in the campus pub"); lab = new Room("in a computing lab"); office = new Room("in the computing admin office"); // initialise room exits outside.setExits(null, theater, lab, pub); theater.setExits(null, null, null, outside); pub.setExits(null, outside, null, null); lab.setExits(outside, office, null, null); office.setExits(null, null, null, lab);

currentRoom = outside; // start game outside }

/** * Main play routine. Loops until end of play. */ public void play() { printWelcome();

// Enter the main command loop. Here we repeatedly read commands and // execute them until the game is over. boolean finished = false; while (! finished) { Command command = parser.getCommand(); finished = processCommand(command); } System.out.println("Thank you for playing. Good bye."); }

/** * Print out the opening message for the player. */ private void printWelcome() { System.out.println(); System.out.println("Welcome to the World of Zuul!"); System.out.println("World of Zuul is a new, incredibly boring adventure game."); System.out.println("Type 'help' if you need help."); System.out.println(); System.out.println("You are " + currentRoom.getDescription()); System.out.print("Exits: "); if(currentRoom.northExit != null) { System.out.print("north "); } if(currentRoom.eastExit != null) { System.out.print("east "); } if(currentRoom.southExit != null) { System.out.print("south "); } if(currentRoom.westExit != null) { System.out.print("west "); } System.out.println(); }

/** * Given a command, process (that is: execute) the command. * @param command The command to be processed. * @return true If the command ends the game, false otherwise. */ private boolean processCommand(Command command) { boolean wantToQuit = false;

if(command.isUnknown()) { System.out.println("I don't know what you mean..."); return false; }

String commandWord = command.getCommandWord(); if (commandWord.equals("help")) { printHelp(); } else if (commandWord.equals("go")) { goRoom(command); } else if (commandWord.equals("quit")) { wantToQuit = quit(command); }

return wantToQuit; }

// implementations of user commands:

/** * Print out some help information. * Here we print some stupid, cryptic message and a list of the * command words. */ private void printHelp() { System.out.println("You are lost. You are alone. You wander"); System.out.println("around at the university."); System.out.println(); System.out.println("Your command words are:"); System.out.println(" go quit help"); }

/** * Try to go in one direction. If there is an exit, enter * the new room, otherwise print an error message. */ private void goRoom(Command command) { if(!command.hasSecondWord()) { // if there is no second word, we don't know where to go... System.out.println("Go where?"); return; }

String direction = command.getSecondWord();

// Try to leave current room. Room nextRoom = null; if(direction.equals("north")) { nextRoom = currentRoom.northExit; } if(direction.equals("east")) { nextRoom = currentRoom.eastExit; } if(direction.equals("south")) { nextRoom = currentRoom.southExit; } if(direction.equals("west")) { nextRoom = currentRoom.westExit; }

if (nextRoom == null) { System.out.println("There is no door!"); } else { currentRoom = nextRoom; System.out.println("You are " + currentRoom.getDescription()); System.out.print("Exits: "); if(currentRoom.northExit != null) { System.out.print("north "); } if(currentRoom.eastExit != null) { System.out.print("east "); } if(currentRoom.southExit != null) { System.out.print("south "); } if(currentRoom.westExit != null) { System.out.print("west "); } System.out.println(); } }

/** * "Quit" was entered. Check the rest of the command to see * whether we really quit the game. * @return true, if this command quits the game, false otherwise. */ private boolean quit(Command command) { if(command.hasSecondWord()) { System.out.println("Quit what?"); return false; } else { return true; // signal that we want to quit } } }image text in transcribed

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Things to do.

1)This game should have at least 6 rooms with descriptive name.

2)The new Room rooms should be different from the rooms in the program already.

3)Create a map of your game scenario in any common electronic format (such as .pdf, .doc, .pptx, .jpg, etc.).

4) Update the source code of your zuul project to create the rooms and connections as you designed them.

5)Update the welcome and help messages to match your scenario.

The rooms created in your zuul project and the connections from one room to another should match your map. Make sure the connections between rooms are clear in your map. the connections between rooms should be bidrectional.

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