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Question 1 Consider the simplified Pac - Man problem shown in the figure below, which is given as a 5 5 grid environment. In this
Question Consider the simplified PacMan problem shown in the figure below, which is
given as a grid environment. In this version of the game, the PacMan
starts in the center of the grid, with food items in the grid corners. The goal
is to eat the food items while avoiding the ghost. An illegal state is one where
both the PacMan and the Monster are in the same location. For simplicity,
we assume that at each time step, the ghost moves first then the PacMan.
Each agent can move one grid horizontally or vertically at each time step.
a Represent this problem as a search problem for the PacMan and choose a
representation from the problem's states. Each state should be represented
as a tuple. Note: if a certain attribute is not important when representing
a certain states you can use X to indicate "not important".
b Write down the initial state as shown in the image
c Write down the goal state.
d What are the possible actions for the PacMan?
e Draw levels steps of the state space for this problem showing all
possible states. Assume that the ghost is idle during these steps.
f Draw level PacMan step of the state space for this problem showing
all possible states. Assume that the ghost takes a moving step before the
PacMan.
g How many illegal states are there? Give examples of illegal states.
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